Non-Photorealistic Rendering:

The vast majority of research in computer graphics over the years has been into achieving photorealism. However, as we come closer to realizing this goal, we also see that more artisitc renderings are also difficult to produce. Human-produced artistic renderings often use sylized brush strokes to add texture to surfaces. Recently, researchers at Brown University published a technique to automatically add brush strokes called graftals to computer-generated images, producing a "Dr. Seuss"-like illustration.

The original hope for this project was to make a Dr. Seuss-like version of the game Quake, similar to the NPRQuake project. It very quickly became obvious that this was unrealistic for a single person to do in the allotted time. Instead, I altered the Animator project to support this style of rendering.

Brown University's Original Photorealistic Rendering. Some artifacts are due to JPeg encoding. Brown University's Artistic, Dr. Seuss-style Rendering. Some artifacts are due to JPeg encoding.
My Original Photorealistic Rendering My Artistic Rendering