 |
Subdivision Surfaces Konrad Lorincz and Ben Stewart
Subdivision surfaces are a common way to model realistic looking smooth
surfaces like human skin and cartoon characters. For this project we
decided to implement a non-interpolating Loop subdivision scheme for
subdivision surfaces to model the Pink Panther, and then import this model
into the CSE557 animator project. The goal was to animate a smooth
looking character modeled by a subdivision surface.
|
 |
Video Alpha Matting
Harlan Hile and Jonathan Ko
We want to extract a foreground element from a scene and composite it onto a new background. We implemented a Java program to help automate the task. In addition, our program is designed for use on video sequences.
|
 |
Artistic Rendering
Kevin Sikorsky
The vast majority of research in computer graphics over the years has
been into achieving photorealism. However, as we come closer to realizing
this goal, we also see that more artisitc renderings are also difficult to
produce. Human-produced artistic renderings often use sylized brush
strokes to add texture to surfaces. Recently, researchers at Brown
University published a technique to automatically add brush strokes called
graftals to computer-generated images, producing a "Dr. Seuss"-like
illustration
|
 |
Simulating Smoke
Antoine McNamara and Adrien Treuille
For our final project, we developed a simulator which models, animates
and renders smoke according to the laws of fluid dynamics. Animating smoke
has long been a topic of interest in computer graphics, but only in the
past 5 years have researchers used physical simulations to generate these
animations. Smoke, like other fluids, is extremely difficult to animate by
hand, and there is a clear desire for simulations that produce realistic
results, preferably that allow a certain degree of control and that are
not prohibitively expensive, computationally.
|
 |
Composite Head
Nilesh Dalvi and Colin Zheng
Take a photograph and try to render it using smaller images of distinct objects . Renaissance painter Giuseppe Arcimboldo was famous for such compositions. The “Composite Head” is that faces and human features are painted, not in flesh, but with rendered clumps of assorted vegetables, fruits and other materials.
This is a non-trivial NPR problem...
|
 |
Simulating Volcanoes
Kostub Deshmukh
Rendering realistic natural phenomena is a challenging problem in
computer animation. For this project, I implemented a particle system to
simulate the eruption of a volcano.
|