Cloth Modeling and Tearing
Final Project for CSE557 Seth Bridges |
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Abstract: |
Cloth modeling is a necessary part of realistic 3D modeling systems. In the past, people have used spring connected particle systems to simulate cloth. This still seems like a good way to model cloth, so I decided that I would take a stab at it. Zoran also decided that he would like to see tearing of the cloth. Therefore, the focus of my project is to simulate tearing cloth. |
Discussion Results |
Experiment: |
I started this project by creating an exstensible particle system that allowed for various type of particles including: bouncing, exploding, fixed position, and infinite. There are also two types of forces: global forces (such as gravity) and spring forces. These forces are specified by two constants, a resting length, and a "partner" particle to connect to. I initally created a square array of particles inter-connected with springs between adjacent particles. After finding that this was not sufficient, I went to the web in search of a better model. Jeff Lander's article[1] was helpful in determining a connection structure for my mass-spring system. Here is his model: |
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Lander's cloth model: |
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For more discussion, see the Discussion page. |
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References: |
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