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CSE557 Final
Project:
General Description:
Subdivision surfaces gain more and more attention from industry and
have been widely used in animation production, like "Geri's
Game" and "Toy Story II". In the final project, we
are required to use "loop" schema to do the subdivision
surfaces.
Relevant paper reference:
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- Surface reconstruction from unorganized
points. PhD Thesis, Department of Computer Science
and Engineering, University of Washington, June 1994
- Subdivision Surfaces in Character Animation, Tony DeRose,
Michael Kass and Tien Truong, SIGGRAPH'98
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Detailed description:
- Support non-interpolating (Loop). Use the evaluation mask to
calculate final vertex positions if necessary, and the tangent
masks to calculate vertex normals.
- Add support for feature edges and vertices. Your subdivision
editor should have an interface for selecting a vertex or an edge
and then marking (or unmarking) it as a feature.
- Support infinite sharp and semi-sharp crease features.
Artifacts:
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