CSE 557
Spring 2000
Final Graphics Project
Gerome Miklau
Bart Niswonger


Dynamic Body Simulation and Tearing


We have simulated dynamic flexible surfaces and volumes (cloths and jello cubes) with a mass and spring system. We then implemented an interactive environment where the user could apply forces to the flexible bodies, and then simulate realistic tearing or breaking of the bodies.


References

  1. D. Baraff. "Implicit Methods for Differential Equations". Physically Based Modeling: Principles and Practice. Robotics Institute, Carnegie Mellon University, 1997.
  2. D. Baraff and A. Witkin. "Large Steps in Cloth Simulation". Computer Graphics Proceedings, Annual Conference Series. pp. 43 - 54, 1998
  3. William H. Press, et al. Numerical Recipes in C: The Art of Scientific Computing Cambridge University Press, pp. 707-715, 1992.
  4. J. Lander. "Lone Game Developer Battles Physics Simulator". Game Developer Magazine. pp. 15-17, April 1999.
  5. J. Lander. "Devil in the Blue Faceted Dress: Real-time Cloth Animation". Game Developer Magazine. pp. 17-21, May 1999.
  6. Jonathan Shewchuk. "Introduction to the Conjugate Gradient Method Without the Agonizing Pain" Computer Science, Carnegie Mellon University, 1994.

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