CSE 490 - Tech Art for Game Development


Grading Policy:

  • 20% from participation
  • 20% from Project 1
  • 20% from Project 2
  • 20% from Project 3
  • 20% from Project 4
  • Project grades are based on how they each meet their individual grading rubrics. Rubrics will be posted before each assignment.
  • Participation portion is based on engagement during class and contribution to in-class exercises.

Late Policy:

It is important to turn assignments in on time in order to keep up in the class. Late assignments will be accepted but 0.5 points will be deducted from the final grade (out of 100) for each hour an assignment is late.

Absence:

If you are more than 15 minutes late for a class (or leave early) it is marked as an unexcused absence.

  • 2 unexcused absence: reduction of final grade by one full grade letter.
  • 3 unexcused absences: class failure.

If you cannot attend a class due to a verifiable emergency:

  • Contact your instructor in advance if possible, or as soon afterward as possible.
  • If you need a due date extension for a project this must be requested before the project’s due date, and extensions will only be granted on a case-by-case basis.