CSE 490 - Tech Art for Game Development

Assignment #4

Create a basic material library

Using Unreal Engine create 2 or 3 “master materials”. These master materials must use comments to be easily interpreted by another user. Using these master materials create 10 material instances that can be used to create common surfaces. You may use the provided textures or create your own. All materials should look like they belong in the same game, so they must be stylistically cohesive.

Textures

Common surfaces:

  1. Wood
  2. Brick
  3. Plaster
  4. Glass
  5. Ceramic
  6. Fabric
  7. Plastic
  8. Painted metal
  9. Brushed metal
  10. Precious metal

Create a new scene with a medium grey ground and skybox. Create a line of spheres and assign a different common material to each sphere. Take screenshots using the UE4 console command 'HighResShot 2'.

For turn-in we will be using Collect-It on catalyst. You can find it here. You will need to log in with your UWNetID. Each week you will be submitting your files to the appropriate assignment. For this assignment, you will be turning in the following:

  • 10 screenshots of your materials
    • 2 screenshots should show all materials together (from two different angles)
    • 1 screenshot should show a group of any 5 materials together
    • 2 screenshots should show a group of any 3 materials together (from two different angles)
    • 5 detail screenshots showcasing your favorite materials
  • The .uassets of your master materials
  • Any additional textures you used

Your files are due in by Sunday 8/20 at 11:59 PM.

Grading Rubric (out of 100):

  • 65 – Master materials are intelligently designed, budget friendly and labeled/commented appropriately:
    • 25 – Show understanding of PBR
    • 15 – Doesn’t contain setups that are bad for performance
    • 15 – Individual master materials contain good levels of customization and the differences between the 2 or 3 materials are obvious
    • 10 – Comments
  • 35 – Common material screenshots:
    • 5 - All required screenshots are turned in and taken correctly
    • 3 per screenshot (30 total) – Artistic quality of material and stylistic similarities for the group photos

Additional Resources:

Link to Assignment 4 Lecture

  • https://www.dropbox.com/s/gsum6jot8tm6c3r/cse490a_lecture_4_part_1.mp4?dl=0
  • https://www.dropbox.com/s/721hvp2uy9artr4/cse490a_lecture_4_part_2_and_assignment.mp4?dl=0
  • PBR in Unreal

    Material editor basics

    Instanced materials

    Layered materials

    Everything else