CSE 490 - Tech Art for Game Development

Assignment #1: Introduction to game engines

Create a simple dining room scene with Unreal and Unity

Assets

Summary:

Using the provided assets create two simple dining room scenes. One in Unreal and one in Unity. Try to get both scenes to look as similar to each other as possible. Your scene must include the following at minimum:

  • four custom imported meshed (provided)
  • two objects created using basic engine meshes (combine cubes, cylinders, spheres, cones, etc. to create something)
  • two additional lights beyond the directional light
  • two newly created materials – one using solid color and one using an imported texture

You may go beyond the required items and include your own geometry and texture files if you so desire. Feel free to go as far as you’d like embellishing your dining room scene, however, you will not get extra credit, doing so will simply be for your own benefit.

Your scene must be organized with the follow in mind:

  • Assets sorted in appropriate folders
  • Level organized appropriately
  • Assets named logically

Your scene must be visually attractive

  • Assets scaled appropriately
  • Assets placed sensibly
  • Colors in scene are balanced
  • Lighting suggests a particular time of day
  • Lighting and scene colors complement one another
  • Shadows exist
  • Scene contains enough objects to be visually interesting

The two scenes must look as similar to one another as possible.

Turning in your files

For turn-in we will be using Collect-It on catalyst. You can find it here. You will need to log in with your UWNetID. Each week you will be submitting your files to the appropriate assignment. For this assignment, you will be turning in the following:

  • Three sets of matching screenshots from three different angles. A set is one screenshot from Unreal and one from Unity.
  • Your Unity project
  • Your Unreal project

Your files are due in by Tuesday 8/1 at 11:59 PM.

Grading Rubric (out of 100):

  • 16 – met custom mesh requirement (2 points each per scene)
  • 8 – met basic mesh requirement (2 points each per scene)
  • 8 – met light requirement (2 points each per scene)
  • 8 – met material requirements (2 points each per scene)
  • 6 – screenshots included (2 points per set)
  • 4 – Unity and Unreal project turned in (4 points per set)
  • 20 – scene organization (10 points for the Unreal scene, 10 points for the Unity Scene)
  • 20 – scene appearance – how visually attractive your scene looks (10 points for the Unreal scene, 10 points for the Unity scene)
  • 10 – similarity between your Unity and Unreal scenes

  • Additional Resources:

    Unreal Tutorials

  • I suggest using their in-editor tutorial - press the glowing green graduation caps
  • For additional editor introduction tutorials:

  • https://www.youtube.com/playlist?list=PLZlv_N0_O1gasd4IcOe9Cx9wHoBB7rxFl
  • NB: These are very basic, and will repeat a lot of what I covered in class. Skip past the really obvious ones as desired.

    Want more? I suggest this playlist:

  • https://www.youtube.com/playlist?list=PLZlv_N0_O1gak1_FoAJVrEGiLIploeF3F
  • NB: we will be covering materials in Unreal in more depth in week 4


    Unity Tutorials

    Editor basics:

  • https://www.youtube.com/watch?v=RIekGDG2KR4
  • NB: This will repeat a lot of what I covered in class. The video description has all the sections if you want to skip ahead.

    Want more?

  • https://www.youtube.com/watch?v=36ruPSD7FJk
  • NB: I don't want you to worry about programming so you don’t need to watch past ~23 min.