Project Schedule

Week 1
Discussion and Division of Labor
Week 2
Familiarity with tools
Week 3
Milestone 0 Completed
Week 4
Milestone 1 Completed
Week 5
Milestone 2 Completed
Week 6
Milestone 3 Completed
Week 7
Milestone 4 Completed
Week 8
Spec freeze! No new features to be added.
Week 9
Only beta-testing and bug fixing.
Week 10
Game release (June 2nd)

Milestone 0

Milestone 1

Milestone 2

  • First pass at Oxul-world physics model implemented.
  • Oxul able to jump.
  • Land deformations implemented; some scenery added.
  • Most models and animations completed.

Milestone 3

  • Oxul world physics polished and complete.
  • Sound effects and background music finished.
  • Friendlier UI.
  • Improved models.

Milestone 4

  • Game rules tweaked and coherent.
  • All models/animations finished.
  • Complete set of models finished.
  • Voice communications work.

Milestone Infinity

  • Multiple levels.
  • More cooperating/competition (with ``Prisoner's Dilemma''-style tradeoffs).
  • Lots of world objects and puzzles.
  • Make millions selling our game.
  • John Carmack asks to license our game engine; we politely decline.

Last modified: Mon Jun 8 19:39:49 PDT 1998