Command name: | What it does: |
Join()
|
Finds an appropriate server on the Net and connects to it.
|
Quit()
|
Disconnects client from the gaming session
|
Send("string")
|
Send a string of characters to the server connected to by join. |
Receive("string")
|
The Client must implement this function and pass it in to the ClientLayer as a constructor argument. The ClientLayer will call this function when it receives a message from the server. |
Command name: | What it does: |
Create()
|
Creates a new server session for clients to join. |
Close()
|
End current server session |
Send(PlayerId, "string")
|
Sends an ASCII string to the client referenced by PlayerId. |
SendToSelf("string")
|
A loopback call that sends an ASCII string to the server itself. |
Broadcast("string")
|
Broadcast an ASCII string to all clients using multicast. |
Receive("string")
|
The server must implement this and pass it into the ServerLayer as a constructor argument. The ServerLayer will call this when it receives a message from a client. |