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To access these articles you will need to sign-up with Gamasutra.com. I signed up some years ago and haven't noticed any significant, unwelcome side effects.
- Collaborating in Game Design, Noah Falstein and David Fox, Gamasutra, June 1997.
- Extreme Game Development: Right on Time, Every Time, Thomas Demachy, Gamasutra, July 2003.
- Production Testing and Bug Tracking, Jamie Fristom, Gamasutra, July 2003.