Project 0: Unix/Python/Autograder Tutorial
Adapted from the Berkeley Pac-Man Projects originally created by John DeNero and Dan Klein.Table of Contents
Introduction
The projects for this class assume you use Python 2.6 or 2.7.
Project 0 will cover the following:
- A mini-UNIX tutorial (particularly important if you work on instructional machines),
- A mini-Python tutorial,
- Project grading: Every project's release includes its autograder for you to run yourself.
Files to Edit and Submit: You will fill in portions of addition.py
, buyLotsOfFruit.py
, and shopSmart.py
during the assignment. You should submit these files with your code and comments. Please do not change the other files in this distribution or submit any of our original files other than these files.
Evaluation: Your code will be autograded for technical correctness. Please do not change the names of any provided functions or classes within the code, or you will wreak havoc on the autograder. However, the correctness of your implementation -- not the autograder's judgements -- will be the final judge of your score. If necessary, we will review and grade assignments individually to ensure that you receive due credit for your work.
Academic Dishonesty: We will be checking your code against other submissions in the class for logical redundancy. If you copy someone else's code and submit it with minor changes, we will know. These cheat detectors are quite hard to fool, so please don't try. We trust you all to submit your own work only; please don't let us down. If you do, we will pursue the strongest consequences available to us.
Getting Help: You are not alone! If you find yourself stuck on something, contact the course staff for help. Office hours, section, and the discussion forum are there for your support; please use them. If you can't make our office hours, let us know and we will schedule more. We want these projects to be rewarding and instructional, not frustrating and demoralizing. But, we don't know when or how to help unless you ask.
Discussion: Please be careful not to post spoilers.
Unix Basics
Here are basic commands to navigate UNIX and edit files.
File/Directory Manipulation
When you open a terminal window, you're placed at a command prompt:
[cs188-ta@nova ~]$
The prompt shows your username, the host you are logged onto, and your current location in the directory structure (your path). The tilde character is shorthand for your home directory. Note your prompt may look slightly different. To make a directory, use the mkdir
command. Use cd
to change to that directory:
[cs188-ta@nova ~]$ mkdir foo
[cs188-ta@nova ~]$ cd foo
[cs188-ta@nova ~/foo]$
Use ls
to see a listing of the contents of a directory, and touch
to create an empty file:
[cs188-ta@nova ~/foo]$ ls
[cs188-ta@nova ~/foo]$ touch hello_world
[cs188-ta@nova ~/foo]$ ls
hello_world
[cs188-ta@nova ~/foo]$ cd ..
[cs188-ta@nova ~]$
Download python_basics.zip into your home directory (note: the zip file's name may be slightly different when you download it). Use unzip
to extract the contents of the zip file:
[cs188-ta@nova ~]$ ls *.zip
python_basics.zip
[cs188-ta@nova ~]$ unzip python_basics.zip
[cs188-ta@nova ~]$ cd python_basics
[cs188-ta@nova ~/python_basics]$ ls
foreach.py
helloWorld.py
listcomp.py
listcomp2.py
quickSort.py
shop.py
shopTest.py
Some other useful Unix commands:
cp
copies a file or filesrm
removes (deletes) a filemv
moves a file (i.e., cut/paste instead of copy/paste)man
displays documentation for a commandpwd
prints your current pathxterm
opens a new terminal windowfirefox
opens a web browser- Press "Ctrl-c" to kill a running process
- Append
&
to a command to run it in the background fg
brings a program running in the background to the foreground
The Emacs text editor
Emacs is a customizable text editor which has some nice features specifically tailored for programmers. However, you can use any other text editor that you may prefer (such as vi
, pico
, or joe
on Unix; or Notepad on Windows; or TextWrangler on OS X; and many more).
To run Emacs, type emacs
at a command prompt:
[cs188-ta@nova ~/python_basics]$ emacs helloWorld.py &
[1] 3262
Here we gave the argument helloWorld.py
which will either open that file for editing if it exists, or create it otherwise. Emacs notices that this is a Python source file (because of the .py
ending) and enters Python-mode, which is supposed to help you write code. When editing this file you may notice some of that text becomes automatically colored: this is syntax highlighting to help you distinguish items such as keywords, variables, strings, and comments. Pressing Enter, Tab, or Backspace may cause the cursor to jump to weird locations: this is because Python is very picky about indentation, and Emacs is predicting the proper tabbing that you should use.
Some basic Emacs editing commands (C-
means "while holding the Ctrl-key"):
C-x C-s
Save the current fileC-x C-f
Open a file, or create a new file it if doesn't existC-k
Cut a line, add it to the clipboardC-y
Paste the contents of the clipboardC-_
UndoC-g
Abort a half-entered command
You can also copy and paste using just the mouse. Using the left button, select a region of text to copy. Click the middle button to paste.
There are two ways you can use Emacs to develop Python code. The most straightforward way is to use it just as a text editor: create and edit Python files in Emacs; then run Python to test the code somewhere else, like in a terminal window. Alternatively, you can run Python inside Emacs: see the options under "Python" in the menubar, or type C-c !
to start a Python interpreter in a split screen. (Use C-x o
to switch between the split screens, or just click if C-x doesn't work).
If you want to spend some extra setup time becoming a power user, you can try an IDE like Eclipse (Download the Eclipse Classic package at the bottom). Check out PyDev for Python support in Eclipse.
Python Basics
Required Files
You can download all of the files associated with the Python mini-tutorial as a zip archive: python_basics.zip. If you did the unix tutorial in the previous tab, you've already downloaded and unzipped this file.
Table of Contents
- Invoking the Interpreter
- Operators
- Strings
- Dir and Help
- Built-in Data Structures
- Writing Scripts
- Indentation
- Tabs vs Spaces
- Writing Functions
- Object Basics
- Tips and Tricks
- Troubleshooting
- More References
The programming assignments in this course will be written in Python, an interpreted, object-oriented language that shares some features with both Java and Scheme. This tutorial will walk through the primary syntactic constructions in Python, using short examples.
We encourage you to type all python shown in the tutorial onto your own machine. Make sure it responds the same way.
You may find the Troubleshooting section helpful if you run into problems. It contains a list of the frequent problems previous students have encountered when following this tutorial.
Invoking the Interpreter
Python can be run in one of two modes. It can either be used interactively, via an interpeter, or it can be called from the command line to execute a script. We will first use the Python interpreter interactively.
You invoke the interpreter by entering python
at the Unix command prompt.
Note: you may have to type python2.4
, python2.5
, python2.6
or python2.7
, rather than python
, depending on your machine.
[cs188-ta@nova ~]$ python
Python 2.6.5 (r265:79063, Jan 14 2011, 14:20:15)
[GCC 4.4.1] on sunos5
Type "help", "copyright", "credits" or "license" for more information.
>>>
Operators
The Python interpreter can be used to evaluate expressions, for example simple arithmetic expressions. If you enter such expressions at the prompt (>>>
) they will be evaluated and the result will be returned on the next line.
>>> 1 + 1
2
>>> 2 * 3
6
Boolean operators also exist in Python to manipulate the primitive True
and False
values.
>>> 1==0
False
>>> not (1==0)
True
>>> (2==2) and (2==3)
False
>>> (2==2) or (2==3)
True
Strings
Like Java, Python has a built in string type. The +
operator is overloaded to do string concatenation on string values.
>>> 'artificial' + "intelligence"
'artificialintelligence'
There are many built-in methods which allow you to manipulate strings.
>>> 'artificial'.upper()
'ARTIFICIAL'
>>> 'HELP'.lower()
'help'
>>> len('Help')
4
Notice that we can use either single quotes ' '
or double quotes " "
to surround string. This allows for easy nesting of strings.
We can also store expressions into variables.
>>> s = 'hello world'
>>> print s
hello world
>>> s.upper()
'HELLO WORLD'
>>> len(s.upper())
11
>>> num = 8.0
>>> num += 2.5
>>> print num
10.5
In Python, you do not have declare variables before you assign to them.
Exercise: Dir and Help
Learn about the methods Python provides for strings. To see what methods Python provides for a datatype, use the dir
and help
commands:
>>> s = 'abc'
>>> dir(s)
['__add__', '__class__', '__contains__', '__delattr__', '__doc__', '__eq__', '__ge__', '__getattribute__', '__getitem__', '__getnewargs__', '__getslice__', '__gt__', '__hash__', '__init__','__le__', '__len__', '__lt__', '__mod__', '__mul__', '__ne__', '__new__', '__reduce__', '__reduce_ex__','__repr__', '__rmod__', '__rmul__', '__setattr__', '__str__', 'capitalize', 'center', 'count', 'decode', 'encode', 'endswith', 'expandtabs', 'find', 'index', 'isalnum', 'isalpha', 'isdigit', 'islower', 'isspace', 'istitle', 'isupper', 'join', 'ljust', 'lower', 'lstrip', 'replace', 'rfind','rindex', 'rjust', 'rsplit', 'rstrip', 'split', 'splitlines', 'startswith', 'strip', 'swapcase', 'title', 'translate', 'upper', 'zfill']
>>> help(s.find)
Help on built-in function find:
find(...)
S.find(sub [,start [,end]]) -> int
Return the lowest index in S where substring sub is found,
such that sub is contained within s[start,end]. Optional
arguments start and end are interpreted as in slice notation.
Return -1 on failure.
>> s.find('b')
1
Try out some of the string functions listed in dir
(ignore those with underscores '_' around the method name).
Built-in Data Structures
Python comes equipped with some useful built-in data structures, broadly similar to Java's collections package.
Lists
Lists store a sequence of mutable items:
>>> fruits = ['apple','orange','pear','banana']
>>> fruits[0]
'apple'
We can use the +
operator to do list concatenation:
>>> otherFruits = ['kiwi','strawberry']
>>> fruits + otherFruits
>>> ['apple', 'orange', 'pear', 'banana', 'kiwi', 'strawberry']
Python also allows negative-indexing from the back of the list. For instance, fruits[-1]
will access the last element 'banana'
:
>>> fruits[-2]
'pear'
>>> fruits.pop()
'banana'
>>> fruits
['apple', 'orange', 'pear']
>>> fruits.append('grapefruit')
>>> fruits
['apple', 'orange', 'pear', 'grapefruit']
>>> fruits[-1] = 'pineapple'
>>> fruits
['apple', 'orange', 'pear', 'pineapple']
We can also index multiple adjacent elements using the slice operator. For instance, fruits[1:3]
, returns a list containing the elements at position 1 and 2. In general fruits[start:stop]
will get the elements in start, start+1, ..., stop-1
. We can also do fruits[start:]
which returns all elements starting from the start
index. Also fruits[:end]
will return all elements before the element at position end
:
>>> fruits[0:2]
['apple', 'orange']
>>> fruits[:3]
['apple', 'orange', 'pear']
>>> fruits[2:]
['pear', 'pineapple']
>>> len(fruits)
4
The items stored in lists can be any Python data type. So for instance we can have lists of lists:
>>> lstOfLsts = [['a','b','c'],[1,2,3],['one','two','three']]
>>> lstOfLsts[1][2]
3
>>> lstOfLsts[0].pop()
'c'
>>> lstOfLsts
[['a', 'b'],[1, 2, 3],['one', 'two', 'three']]
Exercise: Lists
Play with some of the list functions. You can find the methods you can call on an object via the dir
and get information about them via the help
command:
>>> dir(list)
['__add__', '__class__', '__contains__', '__delattr__', '__delitem__',
'__delslice__', '__doc__', '__eq__', '__ge__', '__getattribute__',
'__getitem__', '__getslice__', '__gt__', '__hash__', '__iadd__', '__imul__',
'__init__', '__iter__', '__le__', '__len__', '__lt__', '__mul__', '__ne__',
'__new__', '__reduce__', '__reduce_ex__', '__repr__', '__reversed__',
'__rmul__', '__setattr__', '__setitem__', '__setslice__', '__str__',
'append', 'count', 'extend', 'index', 'insert', 'pop', 'remove', 'reverse',
'sort']
>>> help(list.reverse) Help on built-in function reverse: reverse(...) L.reverse() -- reverse *IN PLACE*
>>> lst = ['a','b','c']
>>> lst.reverse()
>>> ['c','b','a']
Note: Ignore functions with underscores "_" around the names; these are private helper methods. Press 'q' to back out of a help screen.
Tuples
A data structure similar to the list is the tuple, which is like a list except that it is immutable once it is created (i.e. you cannot change its content once created). Note that tuples are surrounded with parentheses while lists have square brackets.
>>> pair = (3,5)
>>> pair[0]
3
>>> x,y = pair
>>> x
3
>>> y
5
>>> pair[1] = 6
TypeError: object does not support item assignment
The attempt to modify an immutable structure raised an exception. Exceptions indicate errors: index out of bounds errors, type errors, and so on will all report exceptions in this way.
Sets
A set is another data structure that serves as an unordered list with no duplicate items. Below, we show how to create a set, add things to the set, test if an item is in the set, and perform common set operations (difference, intersection, union):
>>> shapes = ['circle','square','triangle','circle']
>>> setOfShapes = set(shapes)
>>> setOfShapes
set(['circle','square','triangle'])
>>> setOfShapes.add('polygon')
>>> setOfShapes
set(['circle','square','triangle','polygon'])
>>> 'circle' in setOfShapes
True
>>> 'rhombus' in setOfShapes
False
>>> favoriteShapes = ['circle','triangle','hexagon']
>>> setOfFavoriteShapes = set(favoriteShapes)
>>> setOfShapes - setOfFavoriteShapes
set(['square','polyon'])
>>> setOfShapes & setOfFavoriteShapes
set(['circle','triangle'])
>>> setOfShapes | setOfFavoriteShapes
set(['circle','square','triangle','polygon','hexagon'])
Note that the objects in the set are unordered; you cannot assume that their traversal or print order will be the same across machines!
Dictionaries
The last built-in data structure is the dictionary which stores a map from one type of object (the key) to another (the value). The key must be an immutable type (string, number, or tuple). The value can be any Python data type.
Note: In the example below, the printed order of the keys returned by Python could be different than shown below. The reason is that unlike lists which have a fixed ordering, a dictionary is simply a hash table for which there is no fixed ordering of the keys (like HashMaps in Java). The order of the keys depends on how exactly the hashing algorithm maps keys to buckets, and will usually seem arbitrary. Your code should not rely on key ordering, and you should not be surprised if even a small modification to how your code uses a dictionary results in a new key ordering.
>>> studentIds = {'knuth': 42.0, 'turing': 56.0, 'nash': 92.0 }
>>> studentIds['turing']
56.0
>>> studentIds['nash'] = 'ninety-two'
>>> studentIds
{'knuth': 42.0, 'turing': 56.0, 'nash': 'ninety-two'}
>>> del studentIds['knuth']
>>> studentIds
{'turing': 56.0, 'nash': 'ninety-two'}
>>> studentIds['knuth'] = [42.0,'forty-two']
>>> studentIds
{'knuth': [42.0, 'forty-two'], 'turing': 56.0, 'nash': 'ninety-two'}
>>> studentIds.keys()
['knuth', 'turing', 'nash']
>>> studentIds.values()
[[42.0, 'forty-two'], 56.0, 'ninety-two']
>>> studentIds.items()
[('knuth',[42.0, 'forty-two']), ('turing',56.0), ('nash','ninety-two')]
>>> len(studentIds)
3
As with nested lists, you can also create dictionaries of dictionaries.
Exercise: Dictionaries
Use dir
and help
to learn about the functions you can call on dictionaries.
Writing Scripts
Now that you've got a handle on using Python interactively, let's write a simple Python script that demonstrates Python's for
loop. Open the file called foreach.py
and update it with the following code:
# This is what a comment looks like fruits = ['apples','oranges','pears','bananas'] for fruit in fruits: print fruit + ' for sale' fruitPrices = {'apples': 2.00, 'oranges': 1.50, 'pears': 1.75} for fruit, price in fruitPrices.items(): if price < 2.00: print '%s cost %f a pound' % (fruit, price) else: print fruit + ' are too expensive!'
At the command line, use the following command in the directory containing foreach.py
:
[cs188-ta@nova ~/tutorial]$ python foreach.py
apples for sale
oranges for sale
pears for sale
bananas for sale
oranges cost 1.500000 a pound
pears cost 1.750000 a pound
apples are too expensive!
Remember that the print statements listing the costs may be in a different order on your screen than in this tutorial; that's due to the fact that we're looping over dictionary keys, which are unordered. To learn more about control structures (e.g., if
and else
) in Python, check out the official Python tutorial section on this topic.
If you like functional programming you might also like map
and filter
:
>>> map(lambda x: x * x, [1,2,3])
[1, 4, 9]
>>> filter(lambda x: x > 3, [1,2,3,4,5,4,3,2,1])
[4, 5, 4]
You can learn more about lambda
if you're interested.
The next snippet of code demonstrates Python's list comprehension construction:
nums = [1,2,3,4,5,6] plusOneNums = [x+1 for x in nums] oddNums = [x for x in nums if x % 2 == 1] print oddNums oddNumsPlusOne = [x+1 for x in nums if x % 2 ==1] print oddNumsPlusOne
This code is in a file called listcomp.py
, which you can run:
[cs188-ta@nova ~]$ python listcomp.py
[1,3,5]
[2,4,6]
Exercise: List Comprehensions
Write a list comprehension which, from a list, generates a lowercased version of each string that has length greater than five. You can find the solution in listcomp2.py
.
Beware of Indendation!
Unlike many other languages, Python uses the indentation in the source code for interpretation. So for instance, for the following script:
if 0 == 1: print 'We are in a world of arithmetic pain' print 'Thank you for playing'
will output
Thank you for playing
But if we had written the script as
if 0 == 1: print 'We are in a world of arithmetic pain' print 'Thank you for playing'
there would be no output. The moral of the story: be careful how you indent! It's best to use four spaces for indentation -- that's what the course code uses.
Tabs vs Spaces
Because Python uses indentation for code evaluation, it needs to keep track of the level of indentation across code blocks. This means that if your Python file switches from using tabs as indentation to spaces as indentation, the Python interpreter will not be able to resolve the ambiguity of the indentation level and throw an exception. Even though the code can be lined up visually in your text editor, Python "sees" a change in indentation and most likely will throw an exception (or rarely, produce unexpected behavior).
This most commonly happens when opening up a Python file that uses an indentation scheme that is opposite from what your text editor uses (aka, your text editor uses spaces and the file uses tabs). When you write new lines in a code block, there will be a mix of tabs and spaces, even though the whitespace is aligned. For a longer discussion on tabs vs spaces, see this discussion on StackOverflow.
Writing Functions
As in Java, in Python you can define your own functions:
fruitPrices = {'apples':2.00, 'oranges': 1.50, 'pears': 1.75} def buyFruit(fruit, numPounds): if fruit not in fruitPrices: print "Sorry we don't have %s" % (fruit) else: cost = fruitPrices[fruit] * numPounds print "That'll be %f please" % (cost) # Main Function if __name__ == '__main__': buyFruit('apples',2.4) buyFruit('coconuts',2)
Rather than having a main
function as in Java, the __name__ == '__main__'
check is used to delimit expressions which are executed when the file is called as a script from the command line. The code after the main check is thus the same sort of code you would put in a main
function in Java.
Save this script as fruit.py and run it:
[cs188-ta@nova ~]$ python fruit.py
That'll be 4.800000 please
Sorry we don't have coconuts
Advanced Exercise
Write a quickSort
function in Python using list comprehensions. Use the first element as the pivot. You can find the solution in quickSort.py
.
Object Basics
Although this isn't a class in object-oriented programming, you'll have to use some objects in the programming projects, and so it's worth covering the basics of objects in Python. An object encapsulates data and provides functions for interacting with that data.
Defining Classes
Here's an example of defining a class named FruitShop
:
class FruitShop: def __init__(self, name, fruitPrices): """ name: Name of the fruit shop fruitPrices: Dictionary with keys as fruit strings and prices for values e.g. {'apples':2.00, 'oranges': 1.50, 'pears': 1.75} """ self.fruitPrices = fruitPrices self.name = name print 'Welcome to the %s fruit shop' % (name) def getCostPerPound(self, fruit): """ fruit: Fruit string Returns cost of 'fruit', assuming 'fruit' is in our inventory or None otherwise """ if fruit not in self.fruitPrices: print "Sorry we don't have %s" % (fruit) return None return self.fruitPrices[fruit] def getPriceOfOrder(self, orderList): """ orderList: List of (fruit, numPounds) tuples Returns cost of orderList. If any of the fruit are """ totalCost = 0.0 for fruit, numPounds in orderList: costPerPound = self.getCostPerPound(fruit) if costPerPound != None: totalCost += numPounds * costPerPound return totalCost def getName(self): return self.name
The FruitShop
class has some data, the name of the shop and the prices per pound of some fruit, and it provides functions, or methods, on this data. What advantage is there to wrapping this data in a class?
- Encapsulating the data prevents it from being altered or used inappropriately,
- The abstraction that objects provide make it easier to write general-purpose code.
Using Objects
So how do we make an object and use it? Make sure you have the FruitShop
implementation in shop.py
. We then import the code from this file (making it accessible to other scripts) using import shop
, since shop.py
is the name of the file. Then, we can create FruitShop
objects as follows:
import shop shopName = 'the Berkeley Bowl' fruitPrices = {'apples': 1.00, 'oranges': 1.50, 'pears': 1.75} berkeleyShop = shop.FruitShop(shopName, fruitPrices) applePrice = berkeleyShop.getCostPerPound('apples') print applePrice print('Apples cost $%.2f at %s.' % (applePrice, shopName)) otherName = 'the Stanford Mall' otherFruitPrices = {'kiwis':6.00, 'apples': 4.50, 'peaches': 8.75} otherFruitShop = shop.FruitShop(otherName, otherFruitPrices) otherPrice = otherFruitShop.getCostPerPound('apples') print otherPrice print('Apples cost $%.2f at %s.' % (otherPrice, otherName)) print("My, that's expensive!")
This code is in shopTest.py
; you can run it like this:
[cs188-ta@nova ~]$ python shopTest.py Welcome to the Berkeley Bowl fruit shop 1.0 Apples cost $1.00 at the Berkeley Bowl. Welcome to the Stanford Mall fruit shop 4.5 Apples cost $4.50 at the Stanford Mall. My, that's expensive!
So what just happended? The import shop
statement told Python to load all of the functions and classes in shop.py
. The line berkeleyShop = shop.FruitShop(shopName, fruitPrices)
constructs an instance of the FruitShop
class defined in shop.py, by calling the __init__
function in that class. Note that we only passed two arguments in, while __init__
seems to take three arguments: (self, name, fruitPrices)
. The reason for this is that all methods in a class have self
as the first argument. The self
variable's value is automatically set to the object itself; when calling a method, you only supply the remaining arguments. The self
variable contains all the data (name
and fruitPrices
) for the current specific instance (similar to this
in Java). The print statements use the substitution operator (described in the Python docs if you're curious).
Static vs Instance Variables
The following example illustrates how to use static and instance variables in Python.
Create the person_class.py
containing the following code:
class Person: population = 0 def __init__(self, myAge): self.age = myAge Person.population += 1 def get_population(self): return Person.population def get_age(self): return self.age
We first compile the script:
[cs188-ta@nova ~]$ python person_class.py
Now use the class as follows:
>>> import person_class
>>> p1 = person_class.Person(12)
>>> p1.get_population()
1
>>> p2 = person_class.Person(63)
>>> p1.get_population()
2
>>> p2.get_population()
2
>>> p1.get_age()
12
>>> p2.get_age()
63
In the code above, age
is an instance variable and population
is a static variable. population
is shared by all instances of the Person
class whereas each instance has its own age
variable.
More Python Tips and Tricks
This tutorial has briefly touched on some major aspects of Python that will be relevant to the course. Here are some more useful tidbits:
- Use
range
to generate a sequence of integers, useful for generating traditional indexedfor
loops:for index in range(3): print lst[index]
- After importing a file, if you edit a source file, the changes will not be immediately propagated in the interpreter. For this, use the
reload
command:
>>> reload(shop)
Troubleshooting
These are some problems (and their solutions) that new Python learners commonly encounter.
-
Problem:
ImportError: No module named pySolution:
When usingimport
, do not include the ".py" from the filename.
For example, you should say:import shop
NOT:import shop.py
-
Problem:
NameError: name 'MY VARIABLE' is not defined
Even after importing you may see this.Solution:
To access a member of a module, you have to typeMODULE NAME.MEMBER NAME
, whereMODULE NAME
is the name of the.py
file, andMEMBER NAME
is the name of the variable (or function) you are trying to access. -
Problem:
TypeError: 'dict' object is not callableSolution:
Dictionary looks up are done using square brackets: [ and ]. NOT parenthesis: ( and ). -
Problem:
ValueError: too many values to unpackSolution:
Make sure the number of variables you are assigning in afor
loop matches the number of elements in each item of the list. Similarly for working with tuples.For example, if
pair
is a tuple of two elements (e.g.pair =('apple', 2.0)
) then the following code would cause the "too many values to unpack error":(a,b,c) = pair
Here is a problematic scenario involving a
for
loop:pairList = [('apples', 2.00), ('oranges', 1.50), ('pears', 1.75)] for fruit, price, color in pairList: print '%s fruit costs %f and is the color %s' % (fruit, price, color)
-
Problem:
AttributeError: 'list' object has no attribute 'length' (or something similar)Solution:
Finding length of lists is done usinglen(NAME OF LIST)
. -
Problem:
Changes to a file are not taking effect.Solution:
- Make sure you are saving all your files after any changes.
-
If you are editing a file in a window different from the one you are using to execute python, make sure you
reload(YOUR_MODULE)
to guarantee your changes are being reflected.reload
works similarly toimport
.
More References
- The place to go for more Python information: www.python.org
- A good reference book: Learning Python (From the UCB campus, you can read the whole book online)
Autograding
To get you familiarized with the autograder, we will ask you to code, test, and submit solutions for three questions.
You can download all of the files associated the autograder tutorial as a zip archive: tutorial.zip (note this is different from the zip file used in the UNIX and Python mini-tutorials, python_basics.zip). Unzip this file and examine its contents:
[cs188-ta@nova ~]$ unzip tutorial.zip [cs188-ta@nova ~]$ cd tutorial [cs188-ta@nova ~/tutorial]$ ls addition.py autograder.py buyLotsOfFruit.py grading.py projectParams.py shop.py shopSmart.py testClasses.py testParser.py test_cases tutorialTestClasses.py
This contains a number of files you'll edit or run:
addition.py
: source file for question 1buyLotsOfFruit.py
: source file for question 2shop.py
: source file for question 3shopSmart.py
: source file for question 3autograder.py
: autograding script (see below)
and others you can ignore:
test_cases
: directory contains the test cases for each questiongrading.py
: autograder codetestClasses.py
: autograder codetutorialTestClasses.py
: test classes for this particular projectprojectParams.py
: project parameters
The command python autograder.py
grades your solution to all three problems. If we run it before editing any files we get a page or two of output:
[cs188-ta@nova ~/tutorial]$ python autograder.py Starting on 1-21 at 23:39:51 Question q1 =========== *** FAIL: test_cases/q1/addition1.test *** add(a,b) must return the sum of a and b *** student result: "0" *** correct result: "2" *** FAIL: test_cases/q1/addition2.test *** add(a,b) must return the sum of a and b *** student result: "0" *** correct result: "5" *** FAIL: test_cases/q1/addition3.test *** add(a,b) must return the sum of a and b *** student result: "0" *** correct result: "7.9" *** Tests failed. ### Question q1: 0/1 ### Question q2 =========== *** FAIL: test_cases/q2/food_price1.test *** buyLotsOfFruit must compute the correct cost of the order *** student result: "0.0" *** correct result: "12.25" *** FAIL: test_cases/q2/food_price2.test *** buyLotsOfFruit must compute the correct cost of the order *** student result: "0.0" *** correct result: "14.75" *** FAIL: test_cases/q2/food_price3.test *** buyLotsOfFruit must compute the correct cost of the order *** student result: "0.0" *** correct result: "6.4375" *** Tests failed. ### Question q2: 0/1 ### Question q3 =========== Welcome to shop1 fruit shop Welcome to shop2 fruit shop *** FAIL: test_cases/q3/select_shop1.test *** shopSmart(order, shops) must select the cheapest shop *** student result: "None" *** correct result: "<FruitShop: shop1>" Welcome to shop1 fruit shop Welcome to shop2 fruit shop *** FAIL: test_cases/q3/select_shop2.test *** shopSmart(order, shops) must select the cheapest shop *** student result: "None" *** correct result: "<FruitShop: shop2>" Welcome to shop1 fruit shop Welcome to shop2 fruit shop Welcome to shop3 fruit shop *** FAIL: test_cases/q3/select_shop3.test *** shopSmart(order, shops) must select the cheapest shop *** student result: "None" *** correct result: "<FruitShop: shop3>" *** Tests failed. ### Question q3: 0/1 ### Finished at 23:39:51 Provisional grades ================== Question q1: 0/1 Question q2: 0/1 Question q3: 0/1 ------------------ Total: 0/3
For each of the three questions, this shows the results of that question's tests, the questions grade, and a final summary at the end. Because you haven't yet solved the questions, all the tests fail. As you solve each question you may find some tests pass while other fail. When all tests pass for a question, you get full marks.
Looking at the results for question 1, you can see that it has failed three tests with the error message "add(a,b) must return the sum of a and b". The answer your code gives is always 0, but the correct answer is different. We'll fix that in the next tab.
Question 1: Addition
Open addition.py
and look at the definition of add
:
def add(a, b): "Return the sum of a and b" "*** YOUR CODE HERE ***" return 0
The tests called this with a
and b
set to different values, but the code always returned zero. Modify this definition to read:
def add(a, b): "Return the sum of a and b" print "Passed a=%s and b=%s, returning a+b=%s" % (a,b,a+b) return a+b
Now rerun the autograder (omitting the results for questions 2 and 3):
[cs188-ta@nova ~/tutorial]$ python autograder.py Starting on 1-21 at 23:52:05 Question q1 =========== Passed a=1 and b=1, returning a+b=2 *** PASS: test_cases/q1/addition1.test *** add(a,b) returns the sum of a and b Passed a=2 and b=3, returning a+b=5 *** PASS: test_cases/q1/addition2.test *** add(a,b) returns the sum of a and b Passed a=10 and b=-2.1, returning a+b=7.9 *** PASS: test_cases/q1/addition3.test *** add(a,b) returns the sum of a and b ### Question q1: 1/1 ### ... Finished at 23:41:01 Provisional grades ================== Question q1: 1/1 Question q2: 0/1 Question q3: 0/1 ------------------ Total: 1/3 ...
You now pass all tests, getting full marks for question 1. Notice the new lines "Passed a=..." which appear before "*** PASS: ...". These are produced by the print statement in add
. You can use print statements like that to output information useful for debugging. You can also run the autograder with the option --mute
to temporarily hide such lines, as follows:
[cs188-ta@nova ~/tutorial]$ python autograder.py --mute Starting on 1-22 at 14:15:33 Question q1 =========== *** PASS: test_cases/q1/addition1.test *** add(a,b) returns the sum of a and b *** PASS: test_cases/q1/addition2.test *** add(a,b) returns the sum of a and b *** PASS: test_cases/q1/addition3.test *** add(a,b) returns the sum of a and b ### Question q1: 1/1 ### ...
Question 2: buyLotsOfFruit function
Add a buyLotsOfFruit(orderList)
function to buyLotsOfFruit.py
which takes a list of (fruit,pound)
tuples and returns the cost of your list. If there is some fruit
in the list which doesn't appear in fruitPrices
it should print an error message and return None
. Please do not change the fruitPrices
variable.
Run python autograder.py
until question 2 passes all tests and you get full marks. Each test will confirm that buyLotsOfFruit(orderList)
returns the correct answer given various possible inputs. For example, test_cases/q2/food_price1.test
tests whether:
Cost of [('apples', 2.0), ('pears', 3.0), ('limes', 4.0)] is 12.25
Question 3: shopSmart function
Fill in the function shopSmart(orders,shops)
in shopSmart.py
, which takes an orderList
(like the kind passed in to FruitShop.getPriceOfOrder
) and a list of FruitShop
and returns the FruitShop
where your order costs the least amount in total. Don't change the file name or variable names, please. Note that we will provide the shop.py
implementation as a "support" file, so you don't need to submit yours.
Run python autograder.py
until question 3 passes all tests and you get full marks. Each test will confirm that shopSmart(orders,shops)
returns the correct answer given various possible inputs. For example, with the following variable definitions:
orders1 = [('apples',1.0), ('oranges',3.0)] orders2 = [('apples',3.0)] dir1 = {'apples': 2.0, 'oranges':1.0} shop1 = shop.FruitShop('shop1',dir1) dir2 = {'apples': 1.0, 'oranges': 5.0} shop2 = shop.FruitShop('shop2',dir2) shops = [shop1, shop2]
test_cases/q3/select_shop1.test
tests whether:
shopSmart.shopSmart(orders1, shops) == shop1
and test_cases/q3/select_shop2.test
tests whether:
shopSmart.shopSmart(orders2, shops) == shop2