CSE 464b Summer 2017
Course Calendar

Subscribe to this calendar (google, iCal, etc.)

 Show color key

July
MondayTuesdayWednesdayThursdayFriday
17 18 19 20
Assignment 1: Character Design
18:00-20:50 Lecture
SIG 332
  • Intro and overview
  • What is not covered
  • Intro to production stages
  • Select from character archetypes
  • Demo: Creating orthos
  • Demo: Setting up image planes in Maya
21
24 25 26 27
Assignment 1 files due 17:00
Assignment 2: Creating the Skeleton
18:00-20:50 Lecture
SIG 332
  • Skeleton building
28
31 01 02 03
Assignment 2 files due 17:00
Assignment 3: Block Model and Pose Testing
18:00-20:50 Lecture
SIG 332
  • Creating low res block model geometry
  • Adding detail to the block model
  • Testing proportions for functionality while building
  • Lecture on character silhouettes
  • Demo on pose testing
  • Create poses on block model
  • Lecture on what makes a good pose
  • Tweaking skeletal and model proportions based on results from pose test
04

August
MondayTuesdayWednesdayThursdayFriday
07 08 09 10
Assignment 3 files due 17:00
Assignment 4: Gray Model
18:00-20:50 Lecture
SIG 332
  • Demo: combine block models into gray model base mesh, manifold mesh
  • Add spans to preserve volume for good deformations
  • Lecture on building model
  • Skin weighting
  • EXTRA - Building costume elements from gray model base mesh
11
14 15 16 17
Assignment 4 files due 17:00
Assignment 5: Animation Testing
18:00-20:50 Lecture
SIG 332
  • Demo: Animation test
  • Apply a simple control rig to the gray model skeleton
  • Lecture: Creating a simple animation
  • Draw a planning sheet for the jump animation
  • Analyze how the character holds up in animation
  • EXTRA - Apply corrections to skeleton and model learned from animation testing
18