| Assignment #4: Grey Model - CostumeStart from the finished grey model of the body that was made in the last assignment.  
 Part 1: Modeling the costume
Save your file as "assignment_4_grey_model" file type .ma   Costume Modeling The next few steps describe general suggestions for how to model parts of a character's costume. Since every character will be slightly different you can use whatever techniques make the most sense for your character. Try to keep the topology clean using evenly spaced quads as much as possible. Here is the concept art for the character used in this example. If it helps, you can revisit your concept art and draw more details for the costume.  
 
 Modeling a jacket
       
        Select the faces of the grey model that are in the jacket area
          
            Duplicate these faces
          
            Access the polygon modeling marking menu by holding down shift and right clicking on the modelPress Duplicate FacesExtrude the faces outward on the Z axis using the blue arrowWatch out for places where the model interpenetrates itself like the armpits. Model the vertices out so they don't overlap.Tip: From this point on it's easier to work on only one side of the model and then mirror it when finished.Model the cuffs by extruding faces
          
            Select the last two rows of faces on the sleeveExtrude the faces - hold down shift and right click the model, choose Extrude FacesMove the faces outward on the Z axis using the blue arrowModel the interior of the cuff by extruding faces
          
            Select the final edge loop on the cuff (double-click an edge to automatically select the loop)Extrude the edges - hold down shift and right click the model, choose Extrude EdgeMove the extruded edge back on the Z axis using the blue arrowModel the hood by extruding faces
          
            Select the faces around the collar where the hood will beExtrude the faces - hold down shift and right click the model, choose Extrude FacesMove the extruded faces out on the Z axis using the blue arrowModel the back of the hood by extruding more facesMove the new vertices around until the shape looks like the concept art. Extrude more faces and repeat these steps until you are happy with the result.Model the bottom edge of the jacket by extruding faces
          
            Model a zipper by extruding edges
          
            Add details
          
            hood drawstring
              
                I made this by creating a polygon sphere primitive and extruding faces from the bottom.zipper
              
                I made this by creating a polygon cube primitive and extruding faces and inserting edge loops. The handle of the zipper was made from a second polygon cube.Mirror your changes to the other side when finished
          
            Delete the faces on the side that was not modeledSelect the center vertices and use grid snapping to align them to the middle (Use the move tool and hold down x)Shift-right-click the mesh and choose Mirror Polygon → Mirror +X   Use these techniques to model the rest of your character's costume Pants - 
 Gloves - 
 Shoes - 
   Hat - 
   Headphones
   Delete the faces of the underlying grey model that are covered up by thecostume.  - 
   Combine your model into one polygon mesh and name it "grey_model" 
  Select all meshes, shift-right-click and press Combine   Here are screenshots of my finished grey model with costume:  - 
  - 
   Delete any excess groups or transforms aside from the model, skeleton and reference.  Outliner should look something like this when finished: 
  Save your file assignment_4_grey_model.ma
  
   Grading RubricFor this assignment we will be checking to make sure that the following elements of the assignment are present in your catalyst submission:  NOTE: 2 points will be subtracted for incorrect file names and formats 
        
          
            | 
              Criteria | 
              
                
                  Achievement Level |  
            |  | Achievement Level 1 | Achievement Level 2 | Achievement Level 3 | Achievement Level 4 |  
            | Grey Model 2 - Costume
 assignment_4_grey_model.ma
 | 50 points: (0-1 incorrect)Model is combined into one mesh. Outliner  matches assignment instructions with objects named and parented as shown above. (Topology doesn't have to be exact)
 | 48 points: (2-4 incorrect) Model is combined into one mesh. Outliner  matches assignment instructions with objects named and parented as shown above. (Topology doesn't have to be exact)
 | 45 points: (5+ incorrect) Model is combined into one mesh. Outliner  matches assignment instructions with objects named and parented as shown above. (Topology doesn't have to be exact)
 | 0 points: files were missing
 |  
            | Screenshots assignment_4_front.jpgassignment_4_side.jpg
 assignment_4_persp.jpg
 
 | 50 points: (0-1 incorrect) Screenshots show the grey model costume that was sculpted in Maya or Zbrush. (Zbrush models imported back to Maya for screenshots). Costume model matches character reference (mostly)
 | 48 points: (2-4 incorrect) Screenshots show the grey model costume that was sculpted in Maya or Zbrush. (Zbrush models imported back to Maya for screenshots). Costume model matches character reference (mostly)
 | 45 points: (5+ incorrect) Screenshots show the grey model costume that was sculpted in Maya or Zbrush. (Zbrush models imported back to Maya for screenshots). Costume model matches character reference (mostly)
 | 0 points: files were missing
 |  
 Turning in your filesFor turn-in we will be using Collect-It on catalyst. You can find  it here. You will need to log in with your UWNetID. Each week you will be submitting your files to the appropriate assignment. For this assignment, you will be turning in the following: 
        
        Grey Model 2 - Costume
          
            assignment_4_grey_model.maFront, side and perspective screenshots of your character.
          
            assignment_4_front.jpg (.png, .bmp)assignment_4_side.jpg (.png, .bmp)assignment_4_persp.jpg (.png, .bmp)   Your files are due in by  Thursday August 17, 2017 at 5:00 PM. You will be required to check in with the TAs during office hours at least once.      |