CSE 464 - Character Pre-Production for 3D Animation |
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Assignment #8: Animation TestingIn this section we will be testing out the grey model by creating a simple jump animation. We will start with the process of animnation blocking where we lay out the main extreme keyframes on even timing. Next, we will adjust timing of the main keyframes by sliding the poses forward and back on the time slider. Finally, we will add in-betweens and breakdowns to polish the animation. It really helps to try acting out the animation yourself so you can see and feel how the weight shifts when your body transitions between poses. So get up out of your seat and try out the poses often during while working on the assignment. If possible use a mirror so you can look at how your body gets into the poses. It also helps to record video and sketch thumbnail drawings of the poses so you can make them read well on your model and rig. These planning steps are recommended, but they are optional and not required for turning in on this assignment.
Start with the control rig from the finished assignment 7. Save as "assignment8_animation_test" file type .ma There are 5 jump poses needed plus a neutral poses as seen in the following planning sheets. Example planning sheets for jump animation:
Setting the extreme keyframesThe first step is to block in the main poses. We will focus on creating these poses first and later we will adjust the timing.
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You can copy the neutral pose from the first frame to the end of the animation by following these steps:
Adjusting the timingIn the first step we set the main extreme keyframes on even timing every 10 frames. In this step we will adjust the timing to make the motion feel more physical.
Setting in-betweensNotice how it looks floaty when the rig interpolates between keyframes. We will fix this in the next step by adding in-betweens. In-betweens are just regular keyframes the same as the previous poses we have set, but we call them in-betweens beause they fall between the main extreme keyframe poses. Set a keyframe between the neutral and anticipation poses: (Be sure to keyframe all rig controls using the selection set when you are finished posing the in-between.) This in-beetween pose will help the body move believably into the extreme keyframe position. Continue adding in-betweens throughout the rest of the animation. You may notice that you need to adjust the timing of the other pose, which can be done in the Dope Sheet. Break-downs are another kind of in-between pose. This is where you pose an individual part of the body (for example, the arm) and set a keyframe on only that control. This is good to do for adding subtle motion between the extrmes and in-betweens.
Create a movie using Playblast
Turning in your filesLike last time you will be turning your files into Collect-It on catalyst. For this assignment, turn in the following:
Your assignment is due Thursday 8/18 at 5:00 PM. Note that this is the FINAL cut-off time. No late work will be accepted after this. It is highly recommended that you finish your work tonight if possible.
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