CSE 464 Summer 2015
Course Calendar

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July
MondayTuesdayWednesdayThursdayFriday
20 21 22 23
Assignment #1:
Character Design
18:00-20:50 Lecture
SIG 332
  • Intro and overview
  • What is not covered
  • Intro to production stages
  • Select from character archetypes
  • Demo: Creating orthos
  • Demo: Setting up image planes in Maya
24
27 28 29 30
Assignment #1 files due by 17:00
Assignment #2:
Creating the Skeleton
18:00-20:50 Lecture
SIG 332
  • Skeleton building
31

August
MondayTuesdayWednesdayThursdayFriday
03 04 05 06
Assignment #2 files due by 17:00
Assignment #3:
Block Model and Pose Testing
18:00-20:50 Lecture
SIG 332
  • Creating low res block model geometry
  • Adding detail to the block model
  • Testing proportions for functionality while building
  • Lecture on character silhouettes
  • Demo on pose testing
  • Create poses on block model
  • Lecture on what makes a good pose
  • Tweaking skeletal and model proportions based on results from pose test
07
10 11 12 13
Assignment #3 files due by 17:00
Assignment #4:
Gray Model
18:00-20:50 Lecture
SIG 332
  • Demo: combine block models into gray model base mesh, manifold mesh
  • Add spans to preserve volume for good deformations
  • Lecture on building model
  • Skin weighting
  • EXTRA - Building costume elements from gray model base mesh
14
17 18 19 20
Assignment #4 files due by 17:00
Assignment #5:
Animation Testing
18:00-20:50 Lecture
SIG 332
  • Demo: Animation test
  • Apply a simple control rig to the gray model skeleton
  • Lecture: Creating a simple animation
  • Draw a planning sheet for the jump animation
  • Analyze how the character holds up in animation
  • EXTRA - Apply corrections to skeleton and model learned from animation testing
21