CSE 464 Course Calendar

July

Monday
Tuesday
Wednesday
Thursday
Friday
21 22 23 24 25
Class: 6:00-8:50 PM
  • Assignment #1:
    Character Design

  • Intro and overview
  • What is not covered
  • Intro to production stages
  • Select from character archetypes
  • Demo: Creating orthos
  • Demo: Setting up image planes in Maya
28 29 30 31
Lab Hours: 1:00-6:00 PM Lab Hours: 12:00-6:00 PM Lab Hours: 1:00-6:00 PM

Lab Hours: 12:00-6:00 PM

Class: 6:00-8:50 PM

  • Assignment #2:
    Creating the Skeleton

  • DUE: Assignment #1

  • Skeleton building

August

Monday
Tuesday
Wednesday
Thursday
Friday
1
Lab Hours: 1:00-5:00 PM
4 5 6 7 8
Lab Hours: 1:00-6:00 PM Lab Hours: 12:00-6:00 PM Lab Hours: 1:00-6:00 PM

Lab Hours: 12:00-6:00 PM

Class: 6:00-8:50 PM

  • Assignment #3:
    Block Model and Pose Testing

  • DUE: Assignment #2

  • Creating low res block model geometry
  • Adding detail to the block model
  • Testing proportions for functionality while building
  • Lecture on character silhouettes
  • Demo on pose testing
  • Create poses on block model
  • Lecture on what makes a good pose
  • Tweaking skeletal and model proportions based on results from pose test
Lab Hours: 1:00-5:00 PM
11 12 13 14 15

Lab Hours: 1:00-6:00 PM

Lab Hours: 12:00-6:00 PM Lab Hours: 1:00-6:00 PM

Lab Hours: 12:00-6:00 PM

Class: 6:00-8:50 PM

  • Assignment #4:
    Gray Model

  • DUE: Assignment #3

  • Demo: combine block models into gray model base mesh, manifold mesh
  • Add spans to preserve volume for good deformations
  • Lecture on building model topology for good deformations
  • Skin weighting
  • EXTRA - Building costume elements from gray model base mesh
Lab Hours: 1:00-5:00 PM
18 19 20 21 22
Lab Hours: 1:00-6:00 PM Lab Hours: 12:00-6:00 PM Lab Hours: 1:00-6:00 PM

Lab Hours: 12:00-6:00 PM

Class: 6:00-8:50 PM

  • Assignment #5:
    Animation Testing

  • DUE: Assignment #4

  • Demo: Animation test
  • Apply a simple control rig to the gray model skeleton
  • Lecture: Creating a simple animation
  • Draw a planning sheet for the jump animation
  • Analyze how the character holds up in animation
  • EXTRA - Apply corrections to skeleton and model learned from animation testing

DUE: Assignment #5

All work is due in by 2:00 PM. Nothing will be accepted after this time.