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Thursday
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Week One |
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July 25 |
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LAB: 3-5 PM
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CLASS: 5:30-8:20 PM
- Assignment #1:
Character Design
- Intro and overview
- What is not covered
- Intro to production stages
- Select from character archetypes
- Demo: Creating orthos
- Demo: Setting up image planes in Maya
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Week Two |
July 30 |
August 1 |
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LAB: 3-5 PM
- Work on assignment and review with TAs
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LAB: 3-5 PM
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CLASS: 5:30-8:20 PM
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Week Three |
August 6 |
August 8 |
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LAB: 3-5 PM
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LAB: 3-5 PM
- Tech demo:
Polygon modeling basics
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CLASS: 5:30-8:20 PM
- Assignment #3:
Block Model and Pose Testing
- DUE: Assignment #2
- Creating low res block model geometry
- Testing proportions for functionality while building
- Lecture on character silhouettes
- Demo on pose testing
- Create poses on block model
- Lecture on what makes a good pose
- Tweaking skeletal and model proportions based on results from pose test
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Week Four |
August 13 |
August 15 |
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LAB: 3-5 PM
- Work on assignment and review with TAs
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LAB: 3-5 PM
- Tech demo:
Advanced polygon modeling
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CLASS: 5:30-8:20 PM
- Assignment #4:
Gray Model
- DUE: Assignment #3
- Demo: combine block models into gray model base mesh, manifold mesh
- Add spans to preserve volume for good deformations
- Lecture on building model topology for good deformations
- Skin weighting
- EXTRA - Building costume elements from gray model base mesh
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Week Five |
August 20 |
August 22 |
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LAB: 3-5 PM
- Work on assignment and review with TAs
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LAB: 3-5 PM
- Tech demo:
Character animation
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CLASS: 5:30-8:20 PM
- Assignment #5:
Animation Testing
- DUE: Assignment #4
- Demo: Animation test
- Apply a simple control rig to the gray model skeleton
- Lecture: Creating a simple animation
- Draw a planning sheet for the jump animation
- Analyze how the character holds up in animation
- EXTRA - Apply corrections to skeleton and model learned from animation testing
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