CSE 464 Course Calendar

 
Thursday
Week One
July 25
 

 

LAB: 3-5 PM

  • N/A
CLASS: 5:30-8:20 PM
  • Assignment #1:
    Character Design

  • Intro and overview
  • What is not covered
  • Intro to production stages
  • Select from character archetypes
  • Demo: Creating orthos
  • Demo: Setting up image planes in Maya

Week Two
July 30
August 1
 

LAB: 3-5 PM

  • Work on assignment and review with TAs

LAB: 3-5 PM

  • Tech demo:
    Joint basics
CLASS: 5:30-8:20 PM
Week Three
August 6
August 8

LAB: 3-5 PM

LAB: 3-5 PM

  • Tech demo:
    Polygon modeling basics
CLASS: 5:30-8:20 PM
  • Assignment #3:
    Block Model and Pose Testing

  • DUE: Assignment #2

  • Creating low res block model geometry
  • Testing proportions for functionality while building
  • Lecture on character silhouettes
  • Demo on pose testing
  • Create poses on block model
  • Lecture on what makes a good pose
  • Tweaking skeletal and model proportions based on results from pose test

Week Four
August 13
August 15
 

LAB: 3-5 PM

  • Work on assignment and review with TAs

LAB: 3-5 PM

  • Tech demo:
    Advanced polygon modeling
CLASS: 5:30-8:20 PM
  • Assignment #4:
    Gray Model

  • DUE: Assignment #3

  • Demo: combine block models into gray model base mesh, manifold mesh
  • Add spans to preserve volume for good deformations
  • Lecture on building model topology for good deformations
  • Skin weighting
  • EXTRA - Building costume elements from gray model base mesh

Week Five
August 20
August 22

 

 

LAB: 3-5 PM

  • Work on assignment and review with TAs

LAB: 3-5 PM

  • Tech demo:
    Character animation
CLASS: 5:30-8:20 PM
  • Assignment #5:
    Animation Testing

  • DUE: Assignment #4

  • Demo: Animation test
  • Apply a simple control rig to the gray model skeleton
  • Lecture: Creating a simple animation
  • Draw a planning sheet for the jump animation
  • Analyze how the character holds up in animation
  • EXTRA - Apply corrections to skeleton and model learned from animation testing