/* ** tcp_server.c -- a tcp socket server demo */ #include #include #include #include #include #include #include #include #include #include #include #define MYPORT 3490 // the port users will be connecting to #define BACKLOG 10 // how many pending connections queue will hold int main(void) { int sockfd, new_fd; // listen on sock_fd, new connection on new_fd struct sockaddr_in my_addr; // my address information struct sockaddr_in their_addr; // connector's address information socklen_t sin_size; if ((sockfd = socket(AF_INET, SOCK_STREAM, 0)) == -1) { perror("socket"); exit(1); } my_addr.sin_family = AF_INET; // host byte order my_addr.sin_port = htons(MYPORT); // short, network byte order my_addr.sin_addr.s_addr = INADDR_ANY; // automatically fill with my IP memset(my_addr.sin_zero, '\0', sizeof my_addr.sin_zero); if (bind(sockfd, (struct sockaddr *)&my_addr, sizeof my_addr) == -1) { perror("bind"); exit(1); } if (listen(sockfd, BACKLOG) == -1) { perror("listen"); exit(1); } while(1) { // main accept() loop sin_size = sizeof their_addr; if ((new_fd = accept(sockfd, (struct sockaddr *)&their_addr, &sin_size)) == -1) { perror("accept"); continue; } printf("tcp_server: got connection from %s\n",inet_ntoa(their_addr.sin_addr)); if (send(new_fd, "Hello, world!\n", 14, 0) == -1) perror("send"); close(new_fd); } return 0; }