3/30/2010
(from the Google doc)
- Jason - new Nebbish rig
- There are still some edge loop problems around the neck at this time, but the seams now match
- There is no visible seam
- If lighting tests on the new rig are successful, concept art will be meeting with regard to this
- Kimberly - seagull wing folding
- Larry - dolphin model
- Dolphin's shape needs to be smoother, depart from the boxy concept art a bit
- Dolphin smile may need some fixing
- Eddy - new animatic edit
- Ending is too abrupt
- Transition between the first two shots are inconsistent
- When it's underwater, cuts too often sometimes
- When the tank falls out of the trashcan, it looks like it's being pushed out instead of falling out
- Nebbish takes too long walking to the scuba shop initially, the shot where he's looking in the tank is very long for not much happening
- When Nebbish is launched by the plank, he's launched to the right but flies to the left
- Camera moves too much when he's looking at the fish
- Spend more time with the end
- Need more build in the first fantasy
- Shot numbers need to be fixed (such as prep600 split into multiple shots)
- Need more lead in to the tank falling out
- First fantasy needs more time
- When he falls - falls too fast, too many cuts?
- Murky 100 - more initial happy reaction transitioning to terror
- Safe 100 - needs piranhas jumping behind him
- Throwing fish food away could be a single shot
- Ending doesn't transition well
- Visions
- Eddy - editor - want to make sure that all continuity is solid and flow is solid, not choppy or confusing
- Devin - facial expressions - clearly, quickly show his inner mental state and emotionality - clearly reflect and reveal who Nebbish really is
- Mark - underwater lighting - set up lighting and coloring scheme for 1 or 2 fantasy sets so that they accentuate what needs to be focused on and setting the mood - contrast between the two
- Mark - outtakes - gather up the unintentional things that happen and make stuff that's weird and funny - behind the scenes outtake
- Steven - rigging - Keep consistent style on the rigs by using SDKs so motion is consistent, driven keys for facial expressions, get the rigs done ASAP with Fk so animation can start, nondestructive addition of SDKs - custom rigs for shots as needed
- Matt - effects - make sure that the environment reacts to Nebbish and has character, and that the effects are the same aesthetically as the whole film
- Sheri - weight painting - support all of the animation, done correctly, make sure that if something can't be achieved through weight painting/rigging, use a blendshape
- Michael - effects - water needs to look good and match style of the rest of the film
- Michael - scripting - make everyone's life easier
- Jessica - shading underwater - consistent style, have as much contrast as possible
- Jessica - layout - make sure everything is placed so that attention is drawn to the correct areas
- Kimberly - above ground lighting - lighting should transition between three moods, also showing the passage of time and Nebbish's location using 3 thiemes - Beach for the day (yellow), dissappointment (blue/purple) renewed hope (bright sunset colors)
- Brice - creature motion - look at real reference for motion, work with Sean and Devin to determine fish personalities and how they're supposed to be making the Nebbish feel
- Hannah - concept art and reference - get what the other groups need, getting concept art that ties things like lighting and materials together into one look - work with style guide group to make sure everything gets tied together
- Hannah - shading, above water - make sure materials, colors, textures, fit with the look of the film - make sure it all fits in the same world as below water but has a different feel to it
- David - audio - Wants to make sure that all sound effects and sound clips are supporting comedy and the story without being distracting
- David - postproduction - making sure that everyone's hard work goes together
- Larry - title and credits - consistent with style of film and so that the pacing flows nicely into the movie and into the credits
- Larry - poster - should fit style of rest of movie and capture Nebbish's character, was well as being visually appealing - want people who see the poster to watch the film (Barbara - we're looking for something that sets the scene for the story without actually telling the story)
- Larry - transitions - make sure the pacing of the entire film is solid and flows well - don't want jerkiness
- Sean - Nebbish motion - foster consistent personality and physicality across all shots, strike appropriate balance between faithfulness to real life physics and abstracted and cartoon-like physics, and make sure those balance decisions are coordinated with facial expressions and animal motion