// Copyright (C) 1997-2001 Alias|Wavefront, // a division of Silicon Graphics Limited. // // The information in this file is provided for the exclusive use of the // licensees of Alias|Wavefront. Such users have the right to use, modify, // and incorporate this code into other products for purposes authorized // by the Alias|Wavefront license agreement, without fee. // // ALIAS|WAVEFRONT DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, // INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO // EVENT SHALL ALIAS|WAVEFRONT BE LIABLE FOR ANY SPECIAL, INDIRECT OR // CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, // DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER // TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR // PERFORMANCE OF THIS SOFTWARE. // //-----------------------------------------------------------------// //-----------------------------------------------------------------// // SCRIPT: jsCreateCreature.mel // AUTHOR: Jason Schleifer // oy_vay@hotmail.com // DATE: July 21, 2001 // // DESCRIPTION: This script can be used to create a creature locator. // //-----------------------------------------------------------------// //-----------------------------------------------------------------// global proc string jsCreateCreature ( string $name ) { string $result = ""; // create a creature by the name of $name if ($name == "") $name = "creature"; $shape = `createNode locator `; $parent = `listRelatives -p $shape`; $result = `rename ($parent[0]) $name`; $shapes = `listRelatives -s $result`; addAttr -ln "jsCreature" -dt "string" $shapes[0]; return ($result); }