Essential Steps to Follow for Motion
·
Use the timing
from the bible—if you have a suggestion for a different timing, present both
the original and your suggested change during review
·
As you watch
your video reference, pay attention to the provided notes for assistance
·
Composite(s) of
the actors’ video reference/notes
·
Helps with
feeling the actions as you do them yourself
·
Take notes
similar to those provided for the actor reference
·
FILE>>CREATE
REFERENCE
·
Choose the
completed set (Set or MiniSet)—find it on My Network
Places rather than on your computer (need an absolute path)
Paths: \\ntdfs\cs\unix\projects\instr\animation\cse460_sp04\_Shared\Set\Set.mb
\\ntdfs\cs\unix\projects\instr\animation\cse460_sp04\_Shared\Set\MiniSet.mb
Importing Motion Capture
Data To Characters in Maya
1)
Open (Import) the
rigged Character from the following path:
\\ntdfs\cs\unix\projects\instr\animation\cse460_sp04\Models\Characters\Rigged
2)
Import the
Motion Capture Data (*.v
file) from
\\ntdfs\cs\unix\projects\instr\animation\cse460_sp04\MotionCapture\
! Make sure the V-File reader Plug-in
is loaded, otherwise an error message will appear.
Here is how to load the Plug-in:
- Open the Maya Plug-in Manager:
-
Check the Boxes next to “MayaVfileReader.mll”
3)
Open the Maya Script
Editor:
Open the MEL script for the character. (File
| Open
Script)
The Script can be found here:
\\ntdfs\cs\unix\projects\instr\animation\cse460_sp04\MotionCapture\MEL_SCRIPTS
! Each Character has its own MEL Script.
Run the MEL script to apply MoCap motion to the rig.
To Execute the Script go to Script | Execute
! Be Patient, running the script will take some time,
because we added the baking of the channels and the deletion of static channels
into the script. The character will move for the time the script is running.
Once the script was successfully executed, close the script editor.
4)
Open the Graph Editor and fix the parts where the MoCap data is broken.
5)
Simplify the curves for baked channels. As you can see,
all the baked channels now have heavy curves with tons of key frames, which
make it hard to make changes to the motion.
To simplify the curves, open the graph editor, go to Curves | Simplify Curve.
! Check the options of the Simplify Curves tool to get
the best results. Settings might have to be different for every curve.
END
Path://ntdfs/cs/unix/projects/instr/animation/cse460_sp04/Models/Props
·
In the meantime,
reference the animatic for the camera (for framing
purposes for the reviews of your shot)
·
There will be
folders for each sequence in the shared space
·
Create a new
project named after your shot number (INTRO_100 for instance) within its
respective sequence folder
·
This will
organize all of the scenes, images, etc.
·
Save iterations
of the animation within the scenes folder
·
Keep a copy of
the most recent iteration outside of the scenes folder so it is clear for the
lighting team and other teams who need to find it quickly