Motion Notes

 

SHOTLIST
Updated - 05/30/2003 08:10:44 -0700

MASTER SCENE / SHOT LIST

01

I

100,200,300

02

CRI

100,200,300,400,500,600,700

03

CRB

100,200,300,400,500,600,700,800,900

04

SCC

100,200

05

SCI

100,200,300,400,500,600

06

RI

100,200,300,400,500,600,700,800,900,1000

07

CA

100,200,300,400,500,600,700,800,900

08

SCD

100,200,300,350,400,500,600,700,800,900,1000,1100,1200,1300,1400

09

SQH

100,200,300,400,500

10

SCR

100,200,300,400,500

11

SCSQB

100,200,300,400,500,600,700,800,900,1000,1100,1200,1300,1400,1500

12

SCGU

100,200,300,400,500,600,700,800,900,1000,1100,1200,1300,1400,1500,1600,1700,1800,1900,2000,2100,2200,2300,2400,2500,2600

13

FC

100,200,300,400,500,600,700,800,900

= Review and approved  
= Motion reviewed / Changes needed
= To be reviewed  Phase I
= To be reviewed  Phase II
****************************************************************************************
***************************************************************************************I
****************************************************************************************

I 100
-----------------
if extra time add sunflower reaction to crows

I 200
-----------------


I300
-----------------
add cowlick on dopey

 
****************************************************************************************
*************************************************************************************CRI
****************************************************************************************

CRI 100
-----------------
extend shot time by two - three seconds

CRI 200
-----------------


CRI 300
-----------------


CRI 400
 -----------------
 

CRI 500
 -----------------
 

CRI 600
 -----------------
 

CRI 700 / CRI 800
 -----------------
one more elder flap if it can be done


****************************************************************************************
*************************************************************************************CRB
****************************************************************************************

CRB 100
-----------------
close up dopey mouth a few times, careful with weight shift, face looks frozen compared to body, dopey's right foot should come down faster to make recover better. Blink dopey's eyes

CRB 200
-----------------

CRB 300
-----------------
no change

CRB 400
-----------------
motion on elder crow (perhaps his feet or knees)
Secondary motion on alpha's wings
mouse run may or may not need changes depending on how render looks (stride of mouse seems off)
Better reference needed for mouse movement
Bring in Set

CRB 500 (1)
-----------------
mouse run may or may not need changes depending on how render looks (stride of mouse seems off)
Better reference needed for mouse movement
 

CRB 600,700,800,
-----------------
Alpha looks a bit frozen, puff himself up more, (maybe tone down dopey a bit,, have wings match feet, loosen him up a bit, make three bobs different, eye blink)

****************************************************************************************
**************************************************************************************SCC
****************************************************************************************

SCC 100 / SCC 200
-----------------
Slowdown the way in to match walk out, and slow minutely the way out to compensate for the wheelbarrow.


****************************************************************************************
**************************************************************************************SCI
****************************************************************************************

SCI 100
-----------------
no change

SCI 200
-----------------
Start shot with farmer already moving, and give a bit more follow-through in upper body, give additional pause after farmer leaves and before scarecrow begins, perhaps start scarecrow motion with head. -See Karen for additional comments

SCI 300
-----------------
block in looks good, keep going. Pose looks good

SCI 400
-----------------
add debris marker, slow camera a quarter with ease in and out, start debris at ease out

****************************************************************************************
**************************************************************************************RI
****************************************************************************************

RI400
-----------------

RI600
-----------------

RI700
-----------------
have rabbit lead and scarecrow follow, move just scarecrow head

RI800
-----------------
Reference needed, maybe ear would be a wiggle. Weight shift on body, check reference for sit up.

RI900
-----------------
Audience reads bunny movement then movement of scarecrow, arm movement could be more subtle, a simple gesture.

RI1000
-----------------
see brendan and karen for input


****************************************************************************************
**************************************************************************************CA
****************************************************************************************

CA 100
-----------------
waiting on alice / jai chi

CA 200
-----------------

CA 300
-----------------
fix crows, waiting on alice / jai chi

CA 400
-----------------

CA 500
-----------------
use Animatic version
 
CA 600
-----------------
 Feet could come forward later and a bit out of sync (non - parallel) with each other

CA 700
-----------------
compensate for cut birds in  ca600

CA 800
-----------------
truck looks great, add crows add bunny movement

CA 900
-----------------
 

****************************************************************************************
*************************************************************************************SCD
****************************************************************************************

SCD 100
-----------------


SCD 200 (1)
-----------------
Gone

SCD 300
-----------------
Separate movements to read more clearly. Clarify Dopey's recovery. (perhaps with wing flapping) Begin head turn of dopey at end of shot. Alpha needs to be adjusted to not dominate shot (alpha movement should be used as lat priority).. Exaggerate dopey secondary motion, and move elder away more as reaction to dopey. Push in on dopey toward end may be useful. Make sure Double take at end of shot is in shot

5/30
Keep working on secondary motion

SCD 350 CU
-----------------
twist root con with head, and check results

SCD 400
-----------------
start shot with leg(s) already partway around

SCD 500
-----------------

SCD 600
-----------------


SCD 700
-----------------

SCD 800
-----------------
diminish range of dopey beak twitch

SCD 900
-----------------
Have scarecrow head move in direction of bird at start of shot then pull away.

SCD 1000
-----------------
Have end motion match up with 1200, stiff motion looks better than floppy. good change. Scarecrows waist needs to be moved. Birds should motivate and lead scarecrow behavior. (Scarecrow responds to birds instead of anticipate). Hand movement/arm movement looks great. Shoulders should look as if crosspiece spans body. Sticks inside the scarecrow motivate the movement of the surface material and stuffing. See Mike. for additions. Scene is starting to look really effective.

SCD 1100
-----------------

SCD 1200
-----------------

SCD 1300
-----------------

SCD 1400
-----------------


****************************************************************************************
*************************************************************************************SQH
****************************************************************************************

SQH 100 
-----------------
once hand has covered corn pull arm out faster

SQH 200
-----------------
change composition / camera to match 400

SQH 400
-----------------
keep going and show to Karen

SQH 500
-----------------
composition/camera ok

****************************************************************************************
*************************************************************************************SCR
****************************************************************************************
 
****************************************************************************************
***********************************************************************************SCSQB
****************************************************************************************
SCGU 1200
-----------------


SCGU 1300
-----------------



****************************************************************************************
************************************************************************************SCGU
****************************************************************************************

SCGU 200 (1)
-----------------


SCGU 400
-----------------


SCGU 600
-----------------


SCGU 1000
-----------------

 
SCGU 1100
-----------------


SCGU 2000
-----------------

SCGU 2200
-----------------

SCGU 2300
-----------------

SCGU 2500
-----------------


SCGU 2600
-----------------



****************************************************************************************
**************************************************************************************FC
****************************************************************************************

FC100
------------------
 

FC200
------------------
fix dip camera, start camera a bit latter, looks good keep going

FC400
-------------------
path looks good

FC600
-------------------
Background will be sky, post process
 

FC800
-------------------