Motion Notes
SHOTLIST
Updated -
05/30/2003 08:10:44 -0700
MASTER SCENE / SHOT LIST
I |
100,200,300 |
|
CRI |
100,200,300,400,500,600,700 |
|
CRB |
100,200,300,400,500,600,700,800,900 |
|
SCC |
100,200 |
|
SCI |
100,200,300,400,500,600 |
|
RI |
100,200,300,400,500,600,700,800,900,1000 |
|
CA |
100,200,300,400,500,600,700,800,900 |
|
SCD |
100,200,300,350,400,500,600,700,800,900,1000,1100,1200,1300,1400 |
|
SQH |
100,200, |
|
SCR |
100,200,300,400,500 |
|
SCSQB |
100,200,300,400,500,600,700,800,900,1000,1100,1200,1300,1400,1500 |
|
SCGU |
100,200,300,400,500,600,700,800,900,1000,1100,1200,1300,1400,1500,1600,1700,1800,1900,2000,2100,2200,2300,2400,2500,2600 |
|
FC |
100,200,300,400,500,600,700,800,900 |
= Review and approved
= Motion reviewed / Changes needed
= To be reviewed Phase I
= To be reviewed Phase II
****************************************************************************************
***************************************************************************************I
****************************************************************************************
I 100
-----------------
if extra time add sunflower reaction to crows
I 200
-----------------
I300
-----------------
add cowlick on dopey
****************************************************************************************
*************************************************************************************CRI
****************************************************************************************
CRI 100
-----------------
extend shot time by two - three seconds
CRI 200
-----------------
CRI 300
-----------------
CRI 400
-----------------
CRI 500
-----------------
CRI 600
-----------------
CRI 700 / CRI 800
-----------------
one more elder flap if it can be done
****************************************************************************************
*************************************************************************************CRB
****************************************************************************************
CRB 100
-----------------
close up dopey mouth a few times, careful with weight shift, face looks frozen
compared to body, dopey's right foot should come down faster to make recover
better. Blink dopey's eyes
CRB 200
-----------------
CRB 300
-----------------
no change
CRB 400
-----------------
motion on elder crow (perhaps his feet or knees)
Secondary motion on alpha's wings
mouse run may or may not need changes depending on how render looks (stride of
mouse seems off)
Better reference needed for mouse movement
Bring in Set
CRB 500 (1)
-----------------
mouse run may or may not need changes depending on how render looks (stride of
mouse seems off)
Better reference needed for mouse movement
CRB 600,700,800,
-----------------
Alpha looks a bit frozen, puff himself up more, (maybe tone down dopey a bit,,
have wings match feet, loosen him up a bit, make three bobs different, eye
blink)
****************************************************************************************
**************************************************************************************SCC
****************************************************************************************
SCC 100 /
SCC 200
-----------------
Slowdown the way in to match walk out, and slow minutely the way out to
compensate for the wheelbarrow.
****************************************************************************************
**************************************************************************************SCI
****************************************************************************************
SCI 100
-----------------
no change
SCI 200
-----------------
Start shot with farmer already moving, and give a bit more follow-through in
upper body, give additional pause after farmer leaves and before scarecrow
begins, perhaps start scarecrow motion with head. -See Karen for additional
comments
SCI 300
-----------------
block in looks good, keep going. Pose looks good
SCI 400
-----------------
add debris marker, slow camera a quarter with ease in and out, start debris at
ease out
****************************************************************************************
**************************************************************************************RI
****************************************************************************************
RI400
-----------------
RI600
-----------------
RI700
-----------------
have rabbit lead and scarecrow follow, move just scarecrow head
RI800
-----------------
Reference needed, maybe ear would be a wiggle. Weight shift on body, check
reference for sit up.
RI900
-----------------
Audience reads bunny movement then movement of scarecrow, arm movement could be
more subtle, a simple gesture.
RI1000
-----------------
see brendan and karen for input
****************************************************************************************
**************************************************************************************CA
****************************************************************************************
CA 100
-----------------
waiting on alice / jai chi
CA 200
-----------------
CA 300
-----------------
fix crows,
waiting on alice / jai chi
CA 400
-----------------
CA 500
-----------------
use Animatic version
CA 600
-----------------
Feet could come forward later and a bit out of sync (non - parallel) with
each other
CA 700
-----------------
compensate for cut birds in ca600
CA 800
-----------------
truck looks great, add crows add bunny movement
CA 900
-----------------
****************************************************************************************
*************************************************************************************SCD
****************************************************************************************
SCD 100
-----------------
SCD 200 (1)
-----------------
Gone
SCD 300
-----------------
Separate movements to read more clearly. Clarify Dopey's recovery. (perhaps with
wing flapping) Begin head turn of dopey at end of shot. Alpha needs to be
adjusted to not dominate shot (alpha movement should be used as lat priority).. Exaggerate
dopey secondary motion, and move elder away more as reaction to dopey. Push in
on dopey toward end may be useful. Make sure Double take at end of shot is in
shot
5/30
Keep working on secondary motion
SCD 350 CU
-----------------
twist root con with head, and check results
SCD 400
-----------------
start shot with leg(s) already partway around
SCD 500
-----------------
SCD 600
-----------------
SCD 700
-----------------
SCD 800
-----------------
diminish range of dopey beak twitch
SCD 900
-----------------
Have scarecrow head move in direction of bird at start of shot then pull away.
SCD 1000
-----------------
Have end motion match up with 1200, stiff motion looks better than floppy. good
change. Scarecrows waist needs to be moved. Birds should motivate and lead
scarecrow behavior. (Scarecrow responds to birds instead of anticipate). Hand
movement/arm movement looks great. Shoulders should look as if crosspiece spans
body. Sticks inside the scarecrow motivate the movement of the surface material
and stuffing. See Mike. for additions. Scene is starting to look really
effective.
SCD 1100
-----------------
SCD 1200
-----------------
SCD 1300
-----------------
SCD 1400
-----------------
****************************************************************************************
*************************************************************************************SQH
****************************************************************************************
SQH 100
-----------------
once hand has covered corn pull arm out faster
SQH 200
-----------------
change composition / camera to match 400
SQH 400
-----------------
keep going and show to Karen
SQH 500
-----------------
composition/camera ok
****************************************************************************************
*************************************************************************************SCR
****************************************************************************************
****************************************************************************************
***********************************************************************************SCSQB
****************************************************************************************
SCGU 1200
-----------------
SCGU 1300
-----------------
****************************************************************************************
************************************************************************************SCGU
****************************************************************************************
SCGU 200 (1)
-----------------
SCGU 400
-----------------
SCGU 600
-----------------
SCGU 1000
-----------------
SCGU 1100
-----------------
SCGU 2000
-----------------
SCGU 2200
-----------------
SCGU 2300
-----------------
SCGU 2500
-----------------
SCGU 2600
-----------------
****************************************************************************************
**************************************************************************************FC
****************************************************************************************
FC100
------------------
FC200
------------------
fix dip camera, start camera a bit latter, looks
good keep going
FC400
-------------------
path looks good
FC600
-------------------
Background will be sky, post process
FC800
-------------------