Lighting Notes
SHOTLIST
Updated -
06/06/2003 10:40:56 -0700
MASTER SCENE / SHOT LIST
00 | T | 100,200 |
I |
100,200,300 |
|
CRI |
100,200,300,400,500,600,700 |
|
CRB |
100,300,400,500,600 |
|
SCC |
100,200 |
|
SCI |
100,200,300,400 |
= Review and approved
= Motion reviewed / Changes needed
= To be reviewed Phase I
= To be reviewed Phase II
General Notes,
Lighting should err on the side of more light vs. less as post process can
darken readily but will have a harder time adding more light.
Bumpmap ground for all shots
****************************************************************************************
***************************************************************************************I
****************************************************************************************
I 100 - Kiera
-----------------
Try lowering mountains, Find a way to get some sense of depth in corn, Bring up
lighting of characters.
Sunflowers look great.
I 200 - Kiera
-----------------
I300 - Kiera
-----------------
****************************************************************************************
*************************************************************************************CRI
****************************************************************************************
CRI 100 -
-----------------
CRI 200
-----------------
CRI 300
-----------------
CRI 400
-----------------
CRI 500
-----------------
CRI 600 - Jay
-----------------
Test render
Bumb up light on beaks face and feet and test again. Maybe try shadows of lines
cast on crossbeam.
CRI 700 / CRI 800 - Jay
-----------------
Scale and shift corn planes for more natural look. (sink planes into ground for
more variation of height)
Replace 2d grass with 3d grass
Replace 3d sunflowers and compose sunflowers
Change the sunlight to match breaks of clouds in sky
****************************************************************************************
*************************************************************************************CRB
****************************************************************************************
CRB 100
-----------------
Bring up middle ground
CRB 300
-----------------
put bump map on ground, get rid of blue on ground, bring up character
CRB 400
-----------------
CRB 500
-----------------
CRB 600,700
-----------------
Bring up middle ground
****************************************************************************************
**************************************************************************************SCC
****************************************************************************************
SCC 100 /
SCC 200
-----------------
****************************************************************************************
**************************************************************************************SCI
****************************************************************************************
SCI 100
-----------------
SCI 200
-----------------
SCI 300
-----------------
SCI 400
-----------------