Class notes from motion meeting May 31
Things to fix:
Shot 27 --need to change her walk to more of a curve, so we may place the tree more to screen right --2nd head nod needs to be slower; it is too jerky right now --add branches to tree, so the birds can represent more of a 3D space --her walk into the space needs to accelerate as she gets more accustomed and more excited with the world she's in -- TRY adding in the shadow to the tree after the tree has been formed. A backup idea would be to simulate sketching in the shadow ( after the tree has been formed) General approach to all of the objects formed in the environment... Also, camerawise, we might want to start dollying in at the beginning of the shot when the girl is stationary, then have the camera stop at the door of the elevator, then have the girl move forward into the space and at the end of the shot try shifting the camera slightly (when the girl's feet at in full view and not slipping) to show the 3D aspects of the enironment. Shot 31 --needs a heavier gate --Mr. P's reaction needs more screentime; hold his surprise in the end Shot 33 --throw a jaw on the female operator, so she can chew gum --tilt head first, then shrug; as it is right now, all of her actions happen at once Shot 34 --add frames in the beginning, so we can see his stance shift as she moves into the elevator space --clarify the final hand tug gesture --his pose at the end needs to relax and hold; add some seconds at the end of the shot --she looks a bit stiff; wieght shift needs to be a bit more accentuated --on her 3rd step, she needs to turn around Shot 44 --head turn is a bit fast Shot 45 --slow down the zoom; don't move camera in so far Shot 46 --this shot must convey Mr. P's satisfaction with himself -- Mr P. turns, puts arms up, sits back, then borad smile -- in that order and very very clear. Take the time needed to make the borad smile at the end slow and CLEAR. Jazzworld For the Jazzworld, we NEED to add the 21/2 D characters in, remove the yellow side of the tarp and use the same blue shader as is used for the rest of the tarp. We also need to put the 2 1/2 D characters in the front, the 2D characters in the Mid ground and the completely flat untextured charaters in the background. Then we need to choreograph the position and movement of the characters to go with Jack and Ruby's movements. ***GENERAL NOTE*** Anyone working with the garbage poker needs to scale it down.