Group Roles
Aministration:
Barbara - Instructor - Everything
Jason - Course Staff - Motion, Character Modeling, Rigging, and Post
Mike - Course Staff - Animatics, Prop Modeling, Shading, and Lighting
Shawn - TA - Prop Modeling, Rendering, web page, technical assistance
Mark - Course Staff - Animatics, Rendering
Howard - TA - web page
Group Leads:
Collect daily reports from the those in their group
Send weekly synopsis to the staff mailing list by Monday morning at 10 am.
Recommend reference throughout the film and be sure to keep their area members on track and up to date.
Shading Group:
Assign Color and Texture to Surfaces that are true to the look and feel of the film, concept art, and real life objects
Design and Test complex shading tricks such as animating shaders, and how to approach objects with complex features such as reflection and refraction
Create 3D painted textures where necessary
Create and add backdrops and background plates in shots that need them * Work with the lighting team to make sure that all of the surface detail comes through in the lighting
Maintain written feedback in the form of critiques and progress reports
Animatic/Layout:
Layout your assigned shots faithful to storyboard using standins for the props and characters
Add apropriate camera moves
Add rough animation so the production team can get a good feel for the timing of the film * As the final models are approved, insert them into the layouts
Maintain written feedback in the form of critiques and progress reports
Lighting:
Create lighting tests showing the mood of the scene
Produce the final lighting for the scene, portraying the desired mood
Draw the viewer's eye towards the action
Maintain written feedback in the form of critiques and progress reports
Post Production:
Add titles and credits
Image processing on final renders
Composite various elements, if needed
Add sound effects and music tracks created by the Music group
Motion:
Animation (primarily of characters) in the film
Define the qualities of each character and their role in the to ensure consistency in how the character is animated
Analyze acting and action for the film as a whole and for each shot
Each group member will be assigned specific shots with clear due dates
Maintain daily written feedback with lead in the form of critiques and progree reports
Create/find reference for each shot as necessary
Make sure that the character's actions/acting are consistent
Storyboard and write up shots before animating
Make sure shots are critiqued constantly
Character Modeling:
Create the surfaces of the characters in the film
Model surfaces correctly to ensure that they animate properly
Work closely with the character rigging group to make sure that the models are built correctly
Create different designs/models for characters for testing, as necessary
Create multiple character designs for each character, as needed, to be used for jumping/running, extreme close-ups, etc
Daily written feedback in the form of critiques and progress reports
Prop Modeling:
Create all models which are not characters
Daily written feedback in the form of critiques and progress reports
Rigging
Build a skeleton for the character
Ensuring proper skin deformation in a variety of poses
Setting up controls for animation (IK, blendshapes for > facial expressions, etc)
Work closely with the motion group to ensure that the animation controls are easy to use, and that all necessary animation can be achieved with the setups
Daily written feedback in the form of critiques and progress reports must be maintained
Rendering/SFX
Create methods of implementing special effects as needed in the production
Solve problems related to rendering as they arise
Implement a distributed renderer to enhance render throughput