Once you have finished all your motion for a shot, then you are now ready to light and render it out. While you can think of lighting as its own stage in the pipeline, in reality it tends to be intimately linked to rendering. There are four phases for end of the pipeline. First, in Maya, doing lighting for the shot and decomposing it into render layers. Second, using the renderfarm, sending shots to be rendered. Third, in After Effects, compositing the layers and doing post-production on the images as necessary. Lastly, in Premiere, taking the individual shot movie clips and editing them together into your final film. This guide will be concerned mostly with the first two steps.
Keeping your files organized in a logical way is imperative for the success of your film and the maintenance of your sanity. Nobody on your team should ever have to ask where any file is because there should only be one place where it should be. Below is the structure we will be using in production, so it would benefit you to adopt it now.
Please note that none of the files above have any capital letters or spaces in them. This is very important and is a convention you should follow for any file you have on the network. Failure to do this will result in failed renders when sending them to the renderfarm and generally headaches for everyone.
Render Layers are created in the Layer Editor. You may be familiar with this from rigging since Display Layers are used to color different types of anims. You can find it in the Channel Editor (Display → UI Elements → Channel Box/Layer Editor). If it doesn't show up, you may have to reveal it by clicking the "Show the Layer Editor" button at the top of the Channel Editor. By default the editor only displays Display Layers. Click Render to switch to Render Layers. There should be a dropdown with some options you will never use and two buttons for creating layers. You can either create an empty layer or create a layer containing the objects you have selected.
Once you have created a layer, it should create a layer with some default name such as "layer1." Double click the layer to rename it something more relevant. At this point you should also click the far right grayed-out button on the layer. This will bring up your render settings. Right-click "File name prefix:" and select "Create Layer Override." This should turn the field name orange. Now change the name to the same name you made for the layer. This will make it easier to recognize which rendered files are which.
Layers are very important tool for rendering, but they are not without their problems. Here are some things to keep in mind.
ProsAfter everything is in layers and lit, then the first step toward rendering is making sure your settings are set correctly. Always check that these setting are correct before rendering, as you are just wasting time if they're not. Here are some important fields to change.
Also, before you render, be sure to go to the Maya Software tab and change the quality to "Production quality." If you are using layers, you may have noticed the "R" to the far left of the layer. Only the layers who have a "R" next to them will be rendered, so be sure to set these correctly before you render.
As an alternative to using the renderfarm, you can render using your local machine. This is not ideal since it will swamp the CPU and you won't be able to do any meaningful work on the computer. However, if the renderfarm is not available or there are many people using it, batch rendering is a good alternative. When batch rendering, the first step is to set your project. Go to File → Project → Set... and select the "project" folder for your shot (See File Structure above).
To start the batch render, select the Rendering menu set and go to Render → Batch Render (Options). Select "Use all available processors" and click "Batch render and close." To monitor the rendering process, go to the Script Editor (Window → General Editors → Script Editor). You can find the rendered frames the project folder, separated by layer.
If you want to render something fast, the renderfarm is what you want. If you are not familiar with the concept of a renderfarm in general, it is basically a bunch of computers whose only job is to render Maya files. It is not without its problems, but it is a tool you will need to know how to use.
Once you have finished lighting and setting your layers and render settings correctly, you can submit a shot to the renderfarm. You do this by running the script "LinuxAFM.tcl", which can be found on your computer at Start → All Programs → Pixar → RenderMan Studio 2.0.1. This will bring up a UI for selecting the shot. Note: If there is no program associated with the LinuxAFM.tcl script, Browse for an application. Navigate to tcl8.0/bin/wish.exe. Use this to launch the script.
Click the first "..." button for "Name of Maya file" and navigate to the shot you want rendered. This should place the file path in text field. This is a good time to double-check you don't have any capital letters or spaces. You will notice that the next field down, "Maya Project Directory", has been set to the folder containing your Maya file. We don't want the files to be rendered there and so add "/project/" to the end of the directory path to send the renders to the correct location.
Make sure you remember the frames you need to render for the shot because you will need to enter them in the frame range. After that check that these settings are correct:
Click the "Render" button to submit the job to the renderfarm. This should bring up another program called "Alfred", which you can use to monitor the shot's rendering progress. Like batch rendering you will find the rendered frames in "project", separated by layer.
I can guarantee that the renderfarm will not always work, but sometimes it's your fault. Here are some things to keep in mind.