2/26/2009 Notes
CSE 459:
Student Responsibilities:
Rigging
- Daren: Oyon 2D, high res head
- Andrea: Mei 2D, high res head
- Nick: Mei hires body
- Jesse: Oyon hires body
Shading
- Caroline, Daniel, Marianne, Brian, Tracey
* Shaders listed above should get together and decide how to apportion the workload among them.
Note: Jason will work with the group to make sure that they are clear about direction.
Jason and Robert will help with Cloth world tests.
Rig Testing (after models are rigged)
- Jesse, Ryan, Elizabeth
Animatics ( continuing to work on tweaks)
- Andy, Robert, Jesse, Jimmy, Ryan, Caroline, Elizabeth
Highres Models (GET THESE TO ANDREW BY SUNDAY AT NOON FOR FEEDBACK)
- Jesse: Oyon head
- Elizabeth: Mei head
- Daren: Oyon body, Clothworld Oyon (2D)
- Jimmy: Mei body
- Caroline: hands for both hires 3D models, clothworld Mei (2D)
All completed Boards
- Happy and Marianne
Hires Prop Models
- Jimmy
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TA Contacts for Signature Shots
DEATH 100: JP, Koos
MAGIC 700: Jason, Robert F
AGE 700: Andrew
JP: Lighting and Lighting Studio Work.
Andrew: Modeling and Lighting
Koos: Efx
Jason : Shading and Rigging
Animatic/Storyreel: Erik
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2/26/2009 Critique Notes
Animatics Review:
- fix aspect ratios : need to be tested for meeting with Barbara and Erik tomorrow at 3 pm
- hide camera names, display artifacts, just get rid of screen clutter in general
- composition-wise stay as close to the story reel as possible... specifically, match camera
in relation to characters in the story reel, prop location (e.g. fireplace) can change
- if you have an issue of story reel vs animatic, take screenshots of both boards and animatic cameras and send to Erik for feedback
- don't break the 180 degree rule
- make sure the motion is clear and the timing for the complete shot is appropriate.
Oyon Head:
- make whole face wider/fuller in general, soften lines to make her look more feminine.
- labial fold area between mouth and nose too caved in
- side of head too flat (widen top)
- no skull to the side of the eye -> need to make eye cavity (push area forward more)
- clean up edge loops around corners and inside of mouth
- line in the middle of the nose -- avoid it and make it look more natural
- widen nostrils
- nose too straight, add curves
- needs hair (low poly)
Mei Head:
- smiling by default, neutralize a bit
- add more resolution and detail to the hair
- needs skull to the side of the eyes -> in side view you can see more than half the eyeball, looks strange
- still needs edge loop(s) from bottom of the ear and down the side of the chin
Mei Body:
- keep model symmetrical, easier to make changes
- add edge loops that follow curves in the cloth so it will deform better
- define sash more, clothing not just one piece of cloth
- cloth wrinkles too much like clay now, cloth also naturally droops -> look at reference for wrinkles, etc.
- left arm: bump lower than where shoulder should be
- model legs in more detail (with calf muscle)
- back/shoulder area too pronounced -> see Andrew for ideas on fixing
- arms look broken, too short
- snap all verts. in arm end to one
- divide up reference when modeling -> put side in side viewport, front in front viewport, etc.
- skirt should be down lower, make boots thicker, scale up feet
- legs too close
- bring sash down to where the hips start
Note: See revised concept art from Brian B asap.
Tracey color tests:
First panel (Mei+Oyon)
- Mei being green stands out too much
- Red linking Mei to quilt good
- color restraint in the real world, too saturated right now?
- not enough contrast -> light vs shadows
Mei leaving (with horse)
- too bright, happy -> maybe too much saturation again, pink color looks too happy?
- make it bleaker
Campfire
- colors maybe too warm
use more yellow in the fire
- take as much red out except for the scarf? (as it's Mei's source of comfort)
Horse/Mei/fog
- Sky too blue, wash everything out more, desaturate
Inside yurt
- Needs some more color
Brian color test:
- make landscape of patterns for magic combo characters to go on
- oyon green too military, oyon blue good but lighten/desaturate
Tracey lighting panels:
Create just color swatches for next review.
Swatches should be created for each of the story transitions and add two more for the campfire sequence and one for the end ( last) shot
Be sure to use up to 50 swatches and go for" broad brush" approach... so that when we review them we get a sense of the ful color palette of each sequence shift.
Brian and Marianne imagery on hanging cloth panels in the Yurt:
Make them simple with pattern that Marianne currently has on her cloth boards. That leaves lots of space for the magic combo.