From the rigging controls import an circleArrow.mb. Scale and place this at the mime's feet. Rename the control, "Mime_top_con". Freeze transformations.
We need to start organizing now before we get too far, deselect all and press ctrl+g. Rename the group "skeleton_grp". Parent all the joint chains under this group. Create a few more groups, "do_not_touch_grp", "anim_grp", "mesh_grp". Parent the mime_hi group under mesh_grp. Parent "do_not_touch_grp", "anim_grp", "mesh_grp","skeleton_grp" under top_con. Hide the do_not_touch_grp.