lecture 1: colors as vectors
vectors as colors
some shading nodes
add
multiply
reverse
blend
ramp
condition
hypershade areas
-input output connections
-naming conventions
different type of maps
-normal
-displace
-bump
-iridescent
animating textures
lecture 2: networking
3d Textures
glow effects.
layered textures.
show the log shading network
start to build the log shading network.