* Review edge hardening techniques (edge loops and creases).
o Go over crease sets and crease node
o Mention weird normals with creases
* Review geometry guidelines
o Keep in quads as much as possible
o Plan your edge loops
o Have logical edge loops
o Edge loops should run perpendicular to joints
o Don't have more complexity than you need
o Geometry should be production ready in 2 Smooth subdivisions
o Mention smooth preview subdivision levels
o Keep your geometry "on the surface" for the sake of your weight-painter's sanity
o Delete history and image planes
* Review duplication
o Don't do more work than you have to
o Take advantage of symmetry whenever possible
o Rotational and mirror symmetry
* Review handy UI stuff
o Freeing up window space
o Gesture commands
o Sculpt geometry tool (For uniformly distributing geometry)
o Highlight edge borders (Window -> Setting/Preferences -> Preferences -> Display -> Polygons -> Highlight)
o X-Ray active components (Has a bad habit of turning off every restart)
o Back-face culling
* Troubleshooting
o Eliminating lamina faces
o Fixing normals