Advanced Rigging
Eye Controls
Introduction
This tutorial is an eye set up made by Kendal. It is quick and simple. Hooray!
Tutorial
Making an Eye Control
- Create two locators
- Rename them l_eye_anim and r_eye_anim.
- Place one in front of each eye (about 10 units in the z direction, use the front view to position the locator exactly in front of the eye ball).
- Freeze transformations on the locators when they are positioned.
- Unhide the eyes, click on each eye seperately and click Modify > Center Pivot.
- Click on l_eye_anim and then l_eye_geo. Click Constrain > Aim. Make sure that Maintain Offset is on.
- Rinse and repeat on the other side :)
Clean Up
- Parent the locators to head_anim
- Group the eye geos together into a group called eye_geo
- Duplicate eye_geo and call the new group eye_geo_pos.
- Delete the children of eye_geo_pos.
- Parent eye_geo_pos to head_anim
- Parent constrain eye_geo to eye_geo_pos.
- Parent eye_geo to doNotTouch_grp.