Using PackageMan, animate a short scene (about 100-150 frames) involving an asymmetrical jump (feet apart). Create a simple scenario and some motivation behind the actions.
Turn in 3 playblasts: one from the side camera, one from the front camera, and one from a clear perpective camera.
What we're looking for:
For Part 1 and 2, simply go through the Adam jump tutorials. This is intended to be primarily a technical exercise with the emphasis on presenting the proper action. Use yourself as reference for this exercise.
For Part 3, be sure to complete a planning sheet, thumbnail drawings, and capture some sort of reference before you start animating. The reference can come from you or anyone else, but we need to see it, and it needs to be a live action clip. Plan to spend the majority of your time on this part of assignment.
Helpful Hint:
To change PackageMan's arms from FK to IK, select the 'PM' at his feet. In the channel Box, change IKFKSwitch from 'off' to 'on' (type 'on' or '1'). This will make a controller next to his hands become visible. Select the switch and change the 'FK_IK' to 10.