Individual Light Examples


Below are SOME examples of lights in the scene. These lights are by NO MEANS the only way to achieve this kind of lighting. They should be regarded as references only and used to help get you thinking about what you need to include in your own scene. This is also NOT a complete list. In the final scene as you have been given it, there are (at least) 33 lights. All of these lights are not necessarily necessary, and you could, of course, use many more.... enjoy...


Look here to get ideas about where else some of the effects below can be used.


No lights (as you've received it).

The apparent light is due to ambient, incandescence, and glow attributes of certain shaders. Can you find where the blue glow is coming from?


Fill light

Fill lights "fill" up darker areas in the scene out of reach of the Key lights.



     Fill Light


Key light

The Key light is the main light illuminating an object. There is usually only one Key light per object, but in this case, since our object of interest is the scene itself, only the main areas/objects have Key lights. 



     Secondary Key Light




Lamp effects

These lights ALL contribute to the overall effect of the lamp. Only some of them are shown in order to give you an idea of how some of the main effects of the lamp can be achieved.



     Lamp effects




Lamp effects



     Lamp effects


Lamp effects



     Lamp effects


Lamp effects





Nightstand fill

Fill and highlights like those used on the nightstand are used to achieve subtle effects which convey a sense of depth and life that gives the objects in the scene believability.




     Nightstand highlight

     There is actually a light in there. This is a good example which will help train   you to look very carefully. Sometimes lights this subtle can make a believable scene.




Nightstand contact shadows*

Contact shadows are used to give a sense that the object is actually sitting on a surface. Without these, objects tend to appear as if they are floating. This detracts from the scene's sense of reality.




      Bookcase highlight

     As mentioned above, highlights like this can be used on all the areas and/or objects in a scene (or none of them if they're not necessary). Look at the Complete bedroom (below) and notice the effect this highlight produces. Look around the scene for more places where highlights and fills were used... for example, the bed sheets...


Completed bedroom (all lights)



*Note that contact shadows, in this case, were done using low intensity lights with negative (subtractive) shadows. Since negative shadows cannot be logically displayed, the images shown for the contact shadows should not be interpreted as the actual colors of the light or shadow. Rather, use these images to infer the position of the lights and then experiment with the shadow color until the contact shadow appears correct. Some examples of contact shadows in the scene appear below.



Contact Shadow Examples



Note the dark circle under the bedpost. This contact shadow was produced somewhat differently than the other contact shadows. See if you can figure out a way to achieve it.





     All objects should have a contact shadow. Here the bed as well as the skateboard's contact shadows are shown. Experiment with ways to create this effect using one light and using more than one light.



                    The dog... thanks Ian...



     The lamp's contact shadow is probably the most confusing. Many of the lights used to create the effects of the lamp might seem to interfere with the light used to achieve the contact shadow -- yet they don't seem to. Can you figure out how to separate them out?



               The pillow's contact shadow

THERE ARE MANY MORE CONTACT SHADOWS!!  And they don't always have to be on a horizontal surface. Sometimes multiple contact shadows can be caused by the same light. Keep your eyes out for them!! Without contact shadows, your scene won't look real!! Look here for more ideas on what to look out for.