Assigned: Feb 1
Due: Feb 22
Turnin: The project will be critiqued in class on its due date. You should prepare for critique in
the same manner as previous assignments. Your critique for this assignment can be short.
Remember to allow for adequate rendering time.
Copy only your final rendered image (.TGA, Production Quality) for each section to:
\\preproduction\student_data\cse459_wi05\_Project_Turnin\Project_4\ Firstname_Lastinitial.
Render them at the same resolution as the images provided.
Summary
In this assignment, you will be doing character lighting on a simple object—an orange—in order to familiarize yourself with character lighting concepts.
After spending considerable time learning the lighting tools and types available to you, please remember that good lighting is an art not a science . . .
We're not looking for a perfect
physical replica of the "real" world. We're looking for believable lighting
that presents your character and set in a well composed environment -- all in
support of your compelling story.
Experience with the software tools, and the development of a critical eye is
essential for those who wish to produce exciting CG lighting environments. You
will be painting with light. Be sure to apply all of your experience with other
art forms to this exercise.
Getting started
· Download orange4.mb and orange.jpg
· Re-Read the lighting section of the Maya manual (Help->Library->Rendering-> 3.Lights and Shadows) if necessary.
· An additional resource is the Mastering Maya Complete book (chapter 20), if you can find it. It may be in the lab. There are also many tutorials on the web—some better than others.
What to do
Tips & What we’re looking for