CSE 459 – Pre-Production

 

PROJECT 2: POSING A CHARACTER            home  previous

Assigned: Jan 11

Due: Jan 18

Turnin: -Playblast turn-tables (explained below) of each pose that clearly represent your work

             -name each file in a way that briefly describes the pose (see below) and put them in this folder:

              \\preproduction\student_data\cse459_wi05\_Project_Turnin\Project_2\ Firstname_Lastinitial

 


Pose your characters in the following positions:

1.      carrying a box that is...

a.       light (example)

b.      heavy (example)

2.      lifting up a box that is large in size (assume light) (example)

3.      balancing with one leg....

a.       ...in front of the charcter (example)

b.      ...partially lifted to the character's side (example)

c.       ...lifted up high to the character's side (example)

4.      pulling a rope (example1) (example2)

5.      pushing something large and heavy while facing... 

a.       ...towards the object (example)

b.      ...away from the object (example)

c.       ...to the side of the object (example)

(Note: these are NOT listed options to choose from! All poses must be completed)

 


Posing the characters will help your understanding of balance and weight placement on a character.  As with other exercises, try to mimic these actions yourself so you can feel (rather than imagine) the position the character is supposed to be in.

For this exercise, we created poses with Adam (recommended), but you may also use Earl if you prefer.

For each of these positions, pay attention to where the weight of your character is placed.  If the exercise calls for the character to stand on one foot, then how much weight will one leg hold and what must the other body parts do in order for the character maintain its balance?

When you pose the characters, it is good practice to look at the character from all viewpoints, not only orthographically (i.e., top, front, and side) but from a perspective as well.  If the character does not look balanced, alter it until it is correct.

Playblast turn-tables: 

These are for presenting your poses in a way that best illustrates them, three-dimensionally.  There are a couple of ways to go about making them.  The easiest (recommended) way is to rotate the character around the Y axis in the front view.  This involves setting keyframes on the largest Cons above his head.  Five seconds works pretty well for one full rotation; key a value of 0 for the Y rotation at frame 0 and a value of 360 at frame 150.  Then playblast from 0-150.  Doing this allows constant 3D observation of the model as the clip plays repeatedly.  Alternatively, you may want to animate the camera instead.  If so, make sure to set it up in a way that when rotated, it clearly illustrates all sides of your pose and includes a ground plane/grid for reference.  The camera method . . . First, set up your perspective camera the way you want it.  Then . . . View>>Select Camera.  Duplicate.  Group to itself (centers the origin automatically).  Panels>>Look Through Selected.  Key Y rotation as explained above.  Playblast.  With either method you choose, there are a few important things to remember.  First, hide all unnecessary objects in the scene (Show>>None, then select Polygon/NURB surfaces as the only objects shown).  Second, make all boxes/walls somewhat transparent so that the figure is clearly visible at all times.  Third, make sure that the animation stops and starts in the same position so that it smoothly repeats.  Finally, the camera should be as close as possible to the figure while still showing the entirety of the pose.