| CSE 458 | Computer Animation | AUTUMN 2006 | 
  
Project #2: Polygonal (Subdivision) Surface Modeling of a Hand
Assignment Details:
  - What to do:
    - Model a hand using polygon and/or subdivision tools.
- ONLY USE REFERENCES FROM: \\preproduction\production\REFERENCE\Humans\ FOLDER! CARTOON/ALIEN/OTHER HANDS WILL NOT BE ACCEPTED!
- Consult the anatomy reference below, and other reference materials, for help with the structure of hands and heads.  It is important to use the muscle and bone structures as a guide in order to maintain a clean mesh (even if you are not attempting a photo-realistic representation of a hand and head). You will be graded on the cleanliness of your mesh! Sites such as www.TurboSquid.com are good for examples of mesh layouts.
Previous examples:
 
Reference text and tutorials:
 
 
  - Anatomy/Geometry Reference:
    - Hand (pdf)
- \\Preproduction\production\REFERENCE - large reference repository on our network
  - Tips
    - Be sure to start early so you can bring your questions and problems to office hours.
Turn-in:
  - Please turn in your Maya .ma or .mb file for your completed hand as well as a high quality 800x600 png of the hand.
- Last but not least - save EARLY and save OFTEN!