CSE 458 Computer Animation AUTUMN 2006

# Project #2: Polygonal (Subdivision) Surface Modeling of a Hand

## Assignment Details:

• What to do:
• Model a hand using polygon and/or subdivision tools.
• ONLY USE REFERENCES FROM: \\preproduction\production\REFERENCE\Humans\ FOLDER! CARTOON/ALIEN/OTHER HANDS WILL NOT BE ACCEPTED!
• Consult the anatomy reference below, and other reference materials, for help with the structure of hands and heads.  It is important to use the muscle and bone structures as a guide in order to maintain a clean mesh (even if you are not attempting a photo-realistic representation of a hand and head). You will be graded on the cleanliness of your mesh! Sites such as www.TurboSquid.com are good for examples of mesh layouts.

## Reference text and tutorials:

• Online PDF: Getting Started with Maya 8.0
• Review Chapters -
• 3 Polygonal Modeling - Lessons 1 Modeling a polygonal mesh. Helmet.
•
• Online PDF: Getting Started with Maya 7.0
• Review Chapters -
• 3 Polygonal Modeling - Lessons 1 Modeling a polygonal surface. Hammer.
• 5 Subdivision Surfaces - Lesson 1 Modeling a subdivision surface. THIS IS GOOD FOR HIGH LEVEL SUBDIVISION FEATURES, BUT A POOR EXAMPLE OF A HAND MESH, IT HAS POORLY PLACED N-SIDED POLYS. Please use Zhi’s Hand Tutorial for proper mesh construction.
•
• Review Chapter - 8

• Hand Modeling:

• Anatomy/Geometry Reference:
• Hand (pdf)
• \\Preproduction\production\REFERENCE - large reference repository on our network

• Tips
• Be sure to start early so you can bring your questions and problems to office hours.

## Turn-in:

• Please turn in your Maya .ma or .mb file for your completed hand as well as a high quality 800x600 png of the hand.
• Last but not least - save EARLY and save OFTEN!

 cse458 - 2008