Reading: | Kerlow, Chapters 9 and 10, Section 11.1 |
Learning Alias Lessons: Keyframe and Motion Path Animation (Alias Logo) , Hierarchical Animation (Bouncing Ball) |
This assignment is about timing, weight, and squash-and-stretch. Your task is to animate a bouncing ball three times, emphasizing the difference in weight between each of three types of ball. You will work in a new group, giving each other feedback as you go. By the date this project is due, everyone in your group should be comfortable with Alias' keyframe animation interface and the basic principles of cartoon physics.
What to do
You will be turning in a flipbook of the bouncing ball with both shading and wireframe turned on. However, do NOT create any textures or render your scene as anything other than a playblast! The resolution should be low: around 360x240 pixels. The animation should play back at a rate of 24 FPS: be sure to set the frame rate every time you start Alias!
II. For this part, try to think of a reason for the ball's action. If it suddenly decides to bounce in another direction, is it because it sees something it likes, or something it's afraid of? Also, think about how the ball feels about what it's doing. Is it excited, bored, exhausted? You may use a simple set for this part if it helps tell the story, but again you may NOT use extra lights or textures.
Before class on Tuesday, May 18, turn in your wire
files from the tutorials you did into the directories
/home/cse458/critique/basic_motion/tutorials/Alias_Logo
/home/cse458/critique/basic_motion/tutorials/Bouncing_Ball
Before class on Tuesday, May 18, make a directory
/home/cse458/critique/basic_motion
and put the
following in it:
living_ball.bk
(optional).