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16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | ||
story | ||||||||||||||||||||||||||
art design | ... | |||||||||||||||||||||||||
animatic | ||||||||||||||||||||||||||
layout + standins |
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character modeling | ||||||||||||||||||||||||||
set + prop modeling | ||||||||||||||||||||||||||
shading | ... | |||||||||||||||||||||||||
motion | ||||||||||||||||||||||||||
second-unit motion | ||||||||||||||||||||||||||
lighting | ||||||||||||||||||||||||||
rendering tests | ||||||||||||||||||||||||||
final rendering/ compositing |
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post- production |
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sound | ||||||||||||||||||||||||||
technical direction | ||||||||||||||||||||||||||
16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | ||
story | Revision of storyboard scenes, shots, timing. |
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art design | Development of look and feel for animation; on-going consultation with lighting, shading, modeling groups to ensure coherence. |
animatic | Taking storyboard scenes and putting them together on video with proper timing. |
layout + standins | Developing character and camera placement and basic movements (cimematography). Includes modeling standins for set pieces and props to be used in blocking out scenes. |
second unit motion | The cavalry comes in to finish motion. |
rendering/compositing | Using RenderMan to render scenes, Composer to combine foreground and backgrounds. |
post-production | Editing, sound-synch, titles, credits, everything necessary to take piece from a pile of rendered frames into a finished animation. |
technical direction | Making sure that everything is moving smoothly in the production pipeline. This task is on-going, but not full-time. Whoever ends up with this job should read email frequently and be around the lab a lot, but is free to take on other tasks as well. |