SAMPLE FRUIT BOWL LIGHTING BREAK DOWN

Keylight: This is the main source of illumination for the scene.

keylight

 

Fill Lights: Used to help illuminate all the dark areas created by the key light. The fill lights for this scene are actually fairly dark because I wanted to keep the shadows from the key light dark and moody.

fill lights

 

Rim Lights: All my rim lights in this scene has a blue tint to them. I'm trying to imitate the color of the background cloth because real light rays would bounce some of those colors onto the foreground objects.

rimlights

 

Bounce Lights: My bounce lights are only affecting the plate because I wanted to bring that out of the shadows on the lower left. I didn't use any bounce lights on the fruits because I wanted to make them feel more grounded to their shadows.

bounce

 

Background Fill Lights: I wanted to bring the background out a bit more so I added some fill lights that were only linked to the background object.

background

 

All Lights on a Grayscale Shader

nocolor

 

Final render with all lights and shaders turned on:

final