--- Setting up for Rendering ---
1) Always set your project before you render so that you know where your
renders will go.
2) Creating a new project and using default folder names will create a file structure for you, and feel free to delete the folders that you are not going to use.
3) Name.#.ext for the naming convention allows easier renaming of the rendered frames, however if you run into problems with that extra period, switch to Name#.ext
4) Increase the frame padding so that your shots will sequence properly
(e.g. frame
padding of 1: mousetrap.1.tif; frame padding of 3: mousetrap.001.tif)
5) Make sure
that only one camera is renderable. (In the camera’s
attribute, under Output Settings.) A general way of indicating which camera is
the correct one to render, you should always rename it as “render_cam”. The default persp
camera cannot be renamed, thus it is a good habit to always create new ones for
each scene.
6) Check your
resolution (720x480 is widescreen with a 1.2 pixel aspect ratio) You may use
presets or manually type it in. To know what you are going to render, turn on
your resolution gate in the panel menu. This will show you what is actually on
screen.
7) When you are done, make sure that you use production quality.
8) Use motion blur and glow in after effects. These take a lot of time to render in Maya and can end up causing problems.
9) Make sure
that your file format is .tif, .png
or .tga
--- Rendering ---
1) Batch
rendering will error less, but takes up a lot of time and CPU power.
2) Linux Farm rendering is less safe, and you need to follow specific naming schemes. Use the Pixar application Alfred.