CSE 458

Computer Animation

AUTUMN 2006


Project #2: Polygonal (Subdivision) Surface Modeling of a Hand and a Wii Controller.

Assigned:

Thurs, Oct 4, 2007

Due:

Wed, Oct 10, 2007 at 11:59 PM

Assignment Details:

  • What to do:
    • Model a hand using polygon and/or subdivision tools.
    • ONLY USE REFERENCES FROM: \\preproduction\production\REFERENCE\Humans\ FOLDER! CARTOON/ALIEN/OTHER HANDS WILL NOT BE ACCEPTED!
    • Model a wii using polygon and/or subdivision modeling tools.
    • Download the references for the wii controller.
    • We recomend that you use a real wii controller if you have one.
    • Consult the anatomy reference below, and other reference materials, for help with the structure of hands and heads.  It is important to use the muscle and bone structures as a guide in order to maintain a clean mesh (even if you are not attempting a photo-realistic representation of a hand and head). You will be graded on the cleanliness of your mesh! Sites such as www.TurboSquid.com are good for examples of mesh layouts.

Previous examples:

http://www.cs.washington.edu/education/courses/458/04au/Assignments/Gallery/Project%202/default.htm

 

Reference text and tutorials:

 

 

 


  • Tips
    • Be sure to start early so you can bring your questions and problems to office hours.

Turn-in:

  • Please turn in your Maya .ma or .mb file for your completed hand and wii controller, as well as a high quality 800x600 jpg to \\preproduction\student_data\cse458_au07\turn_in\project_2\ YOUR NAME Be sure to name your files: "lastname_firstname_projectname".mb or .ma, "lastname_firstname_projectname".jpg
  • Last but not least - save EARLY and save OFTEN!

 

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University of Washington, Seattle - 2006