Project #2: Polygonal
(Subdivision) Surface Modeling of a Hand and a Wii Controller.
Assigned:
Thurs, Oct
4, 2007
Due:
Wed, Oct
10, 2007 at 11:59 PM
Assignment Details:
What to do:
Model a hand using polygon and/or subdivision tools.
ONLY USE REFERENCES FROM: \\preproduction\production\REFERENCE\Humans\ FOLDER! CARTOON/ALIEN/OTHER HANDS WILL NOT BE ACCEPTED!
Model a wii using polygon and/or subdivision modeling tools.
Download the references for the wii controller.
We recomend that you use a real wii controller if you have one.
Consult the anatomy
reference below, and other reference materials, for help with the
structure of hands and heads. It is important to use the muscle and
bone structures as a guide in order to maintain a clean mesh (even if you
are not attempting a photo-realistic representation of a hand and head).
You will be graded on the cleanliness of your mesh! Sites such as www.TurboSquid.com are good for examples of mesh
layouts.
5 Subdivision Surfaces -
Lesson 1 Modeling a subdivision surface. THIS
IS GOOD FOR HIGH LEVEL SUBDIVISION FEATURES, BUT A POOR EXAMPLE OF A
HAND MESH, IT HAS POORLY PLACED N-SIDED POLYS. Please use Zhi’s Hand Tutorial for proper mesh
construction.
\\Preproduction\production\REFERENCE - large reference repository
on our network
Tips
Be sure to start early so you
can bring your questions and problems to office hours.
Turn-in:
Please turn in your Maya .ma or .mb
file for your completed hand and wii controller, as well as a high quality 800x600
jpg to \\preproduction\student_data\cse458_au07\turn_in\project_2\ YOUR
NAME Be sure to name your files: "lastname_firstname_projectname".mb
or .ma, "lastname_firstname_projectname".jpg