CSE 458

Computer Animation

AUTUMN 2006


Project #2: Polygonal (Subdivision) Surface Modeling of a Hand and Head.

Assigned:

Thu, Oct 10, 2006

Due:

Mon, Oct 16, 2006 at 11:59 PM

Assignment Details:

  • What to do:
    • Model a head and a hand from reference using poly and/or subdivision modeling tools.
    • For the hand, you may use your own hand, or find something online or elsewhere. This can be any type of hand, human, monster, big foot, etc, but you must have reference for full credit.
    • For the head, you can attempt a “self portrait” or find a character you like online or elsewhere. This can be any type of head, human, monster, big foot, etc, but you must have reference for full credit.
    • Consult the anatomy reference below, and other reference materials, for help with the structure of hands and heads.  It is important to use the muscle and bone structures as a guide in order to maintain a clean mesh (even if you are not attempting a photo-realistic representation of a hand and head). You will be graded on the cleanliness of your mesh! Sites such as www.TurboSquid.com are good for examples of mesh layouts.

Previous examples:

http://www.cs.washington.edu/education/courses/458/04au/Assignments/Gallery/Project%202/default.htm

 

Reference text and tutorials:

 

 

 

    • \\Preproduction\production\REFERENCE - large reference repository on our network

Turn-in:

  • Please turn in your Maya .ma or .mb file for your completed hand and head, as well as a high quality 800x600 jpg to \\preproduction\student_data\cse458_au06\TURN_IN\Project_2\ YOUR NAME Be sure to name your files: "lastname_firstname_projectname".mb or .ma, "lastname_firstname_projectname".jpg
  • Last but not least - save EARLY and save OFTEN!

 

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University of Washington, Seattle - 2006