Project #7: Basic Animation Principles

Assigned: Thu, Nov 17, 2005
Due: Wed, Nov 23, 2005 at 11:59 PM

Reference text and tutorials:



Objective: Learn basic animation principles such as timing, spacing, arcs, anticipation, and squash and stretch.

What to do:

Find two balls of different weights -- the bigger the contrast in weight the better -- and bring them to class. You will be using these as reference. Plan each exercise on paper before beginning - this may feel like a waste of time, but this will help you finish faster, easier, and with better results. (Planning sheet examples found HERE and HERE) Make sure you animate at 30 frames per second and it usually helps to set playback to realtime. These settings can be found in your preferences under 'Settings' and 'Timeline'.
  1. Animate both balls in the same scene with no forward momentum. (only animating y-translation)
  2. Animate both balls in the same scene with forward momentum, and slow to a stop.
  3. Animate a bird's translation using a motion path. Animate the translation based on the actions of the bird. (Bird found HERE)
  4. Animate a ball with intent and emotion. Tell a story with a ball as the character. Every action the ball makes should have a reason and you should be able to see the ball thinking.
Playblast all four animated clips and turn them in to the turn in folder, from the appropriate camera. Make sure you have read and followed all the directions.

Playblast directions:

Tips:

Turn-in: