For this assignment you will be texturing a model of a dragon by unwrapping its UVs and creating textures in Photoshop. Zhi has written a tutorial to help you, which can be found here.
Try your best to make the texture seamless across areas that you split in the unwrapped UVs, but don't worry too much about them. It will be very difficult without other 3D applications to make it seamless around areas such as the base of the wings and upper arms.
The LightcoveCamera can be moved by moving around the time slider