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Autumn 2003 |
Assigned: |
Tuesday, Oct 28,
2003 |
Tuesday Oct 28
- Individual
model review |
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Due |
Monday, Nov 4,
2003 |
Thursday Oct 30 - Revised models due |
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Tuesday Nov 4 - Group Composed models due
with rough shading |
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Tuesday Nov 11 - Group project final due |
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·
What to Do
Instant Maya PDF Chapter 7 Rendering
Turn-in
Compose each surface type’s
primitive shapes into one scene per surface type. All NURBS primitive in one
scene, all poly primitives in another. No
SubDs for this exercise. All SubD surfaces
should be converted to polygons for shading and animation.
Create and turn in 5 images for
each surface type, 10 images total.
1 image NURBS primitives with
checkerboard shader applied (color map)
1 image NURBS primitives with
metal shader applied (color, bump, specular, reflection maps)
1 image NURBS primitives with
animal skin shader applied (color bump, specular maps)
1 image NURBS primitives with
glass shader applied (Ray trace, reflection map)
1 image NURBS primitives with
polka dots (color map)
1 image poly primitives with
checkerboard shader applied (color map)
1 image poly primitives with metal
shader applied (color, bump, specular, reflection maps)
1 image poly primitives with
animal skin shader applied (color bump, specular maps)
1 image poly primitives with glass
shader applied (Ray trace, reflection map)
1 image poly primitives with polka
dots (color map)
Please save your images and Maya .ma or .mb file at
\\gfilesrv2.cs.washington.edu\student_data\cse458_au03\_Shared\_Project
TurnIn\Project 4
Tools/
techniques
§
Multilister/
Hyper shade
o
Create,
Edit, Assign, Duplicate shaders.
§
NURBS
Tessellation
o
Attribute
Editor, Attribute Spread Sheet.
§
Surface
Normals
o
Display,
editing.
§
Shader
attribute, mapping.
§
UV/Solid
procedural mapping
§
Edit
Polygons texture tools
§
Poly UV
texture editor
§
Photoshop
and texture editing.
§
3Dpaint
§
Paint
effects
§
Rendering
IPR/globals
Resource
www.highend3d.com > MAYA> Shaders