|
|
Autumn 2003 |
Assigned: |
Tuesday, Sept 30, 2003 |
Due |
Monday, Oct 06, 2003 |
This first assignment introduces you to the process of creating a simple model
using Maya.
Turn-in
Please save your Maya .ma or .mb
file Save often. Email an 800X600 high quality JPG screen grab to darrekr@microsoft.com by EOD Monday Oct
06
·
What to Do
Model three distinct boat hulls, OR two hulls and one alternative shape using
similar methods, OR one hull and two alternative shapes using similar methods.
THREE shapes total.
Tools/ techniques
·
Hotbox, Space bar, Camera Alt + mouse, Right mouse
btn for components/tools. Transform keys (w,e,r,..)
·
Snapping tools Icon/Keys (x,c,v,…)
·
Create> CV curve tool
·
Edit> Duplicate. Instance vs. copy
·
Surfaces>Loft
·
Edit NURBS>Attach Surface. Edit NURBS>insert
Isoparms
·
Windows>Hypergraph/Outliner
·
Layer Editor/ Display> Object Display Template/
Reference….
·
History
·
Shaded modes, Keyboard hotkeys 1234567.
·
Screen Grab> Print screen key> Photoshop>
New>Paste>crop>save>email>attach>send.
-OVER-
Tips
Be sure to
start early so you can bring your questions and problems to the help sessions.
Name your components as soon as you create them. It'll be much easier than
changing them all later. Name your objects something simple. The idea is that
the names should be easy to type. When you have a complex model and need to
pick one little part, it is MUCH easier to pick it by name than with the mouse
Take the time to learn keyboard shortcuts (especially for transforming the
camera), the marking menus, and how to customize your workspace.