// Here's the bit of material.cpp that changed: const Material Material::zero( vec3( 0.0, 0.0, 0.0 ), vec3( 0.0, 0.0, 0.0 ), vec3( 0.0, 0.0, 0.0 ), vec3( 0.0, 0.0, 0.0 ), 0.0, 0.0 );