Comments

This image was rendering using all of the extra credit features I implemented for the project. Monte Carlo uniform random sampling is used for depth of field, glossy reflection, soft shadows, and diffuse interreflection. A cubemap is used to render the background of the scene. Combined with diffuse interreflection, this also helps make the scene lighting look more realistic. The rocking chair has both a diffuse texture component and a normal-map applied to it, to give it extra textural detail. The center blue chess piece is partially transmissive with an index of refraction of 1.3. The piece to its right has a mirror-like texture, with a dark diffuse component and a bright specular component, along with a very high shininess value. I rendered the scene at a resolution of 1200 by 720, and at 256 samples per pixel, it took 1 hour and 45 minutes in total to render.

Raytraced Scene

Raytraced Scene