Comments

I imported the model using blender and and exported the meshes I needed as individual .ply files, which I converted to .ray files using ply2ray. I reassembled the whole model from the individual trimeshes, and set up quite a few mirrors to create a "hall of mirrors" effect. The only non-reflected model is the one closest to the camera. The image was rendered with depth 10 at 1000x1000 pixels, and used Monte Carlo ray tracing set to 4. model & texture source: (https://kaiserraiser.deviantart.com/art/Battride-War-Genesis-Kamen-Rider-Ryuki-Pack-605114439)

Raytraced Scene

Raytraced Scene